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Catapon

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SOLDIER 5 Points

Kill one enemy

MERCENARY 10 Points

kill 50 enemies

GUNFIGHTER 25 Points

make 100 shots

CHAMPION 50 Points

beat game once

MERCHANT 50 Points

score over 10000 points

SUPERHERO 100 Points

get all stars

Author Comments

Your main task is to destroy all enemies! Using a catapult, you will be able to aim perfectly and make the most accurate shot! The less cores you use, the more stars you can get! Is everything clear? So, start it now!

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I got GUNFIGHTER on level 2 by shooting the lone enemy over and over and over.

After completing all other medals, it took me 25-27 level 2 completions to get GUNFIGHTER.

seems like a lot people have issue with the gun fighter medal should refine that one.

Not sure what the requirements for Gunfighter are, if they differ from what is written on the medal, but you can fire off over 100 shots into the wild blue yonder and no medal awarded.

It's very boring to do and I don't know why this should even be a medal, especially if it won't even award for doing that tedium.

Does every shot have to hit something? Do you have to win the stage after having fired off shots or it doesn't count them? What are the *exact* requirements for obtaining this? Or is the game just bugged and doesn't award it?

Cool game!
It's like a mix of Angry birds, and some minigame in shrek 2 on ps2 i once played
And i liked both. Not too original though..
I liked the view a bit, except for shooting to the sides.
graphics were good.

reset button should be right next to the pause button, not in a separate menu. there are a trillion games that follow this premise (although this is one of the first ive seen in 3d) and there is never and will never be room for flaws in games like this that didnt exist in the source material (angry birds is literally the same game from a different perspective and you cant overcomplicate a feature that was fine to begin with)

aiming was way too difficult and the tiniest discrepancy completely changed the angle of the shot. you should at least show a line to predict the path of the ball a little bit or else the core gameplay dynamic is just tedious and obnoxious.

dragging the power meter even 1/2 of the way back caused the ball to go flying way over the structures regardless of the angle of the shot. in general the aim and power are completely broken and this is not a finished enough product to be released IMO despite looking and sounding pretty.

Credits & Info

Views
10,226
Faves:
26
Votes
50
Score
3.94 / 5.00

Uploaded
Jun 3, 2015
10:38 AM EDT
  • Daily 3rd Place June 4, 2015