Very cute, a little simple but the concept is novel. I think perhaps a little bit more randomness would have suited the game well
Play as the monster, Nea, in this dungeon building game. Set traps, loot adventurers, and build your way to the exit.
6/9/2015: Updated to version 1.22
Very cute, a little simple but the concept is novel. I think perhaps a little bit more randomness would have suited the game well
In the next version you should add a way to keep track of what keys you have picked up.
good concept, interface was kinda lacking tho. it just felt odd, can't really be constructive here cuz i can't put my finger on the problem. over all great game tho.
I thought it was pretty good, too. As others pointed out, though, it was kind of weird that you could put down really powerful enemies. I also ended up ignoring the traps, too, for the most part. I can see how you might want to put traps down with a few enemies to trigger them. Was that the plan?
Whatever the concept was, it turns out that stamina and attack power are so important that I was unwilling to spend cash on "frivolities" like that.
Still, the concept was good and I didn't see any bugs. I imagine that you're going to color in the remaining enemies later?
I just couldn't move Nea. It wouldn't work. I couldn't build.