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Poachers invaded peaceful jungles. Help animals to get rid of them. Lay trap carefully, plan your revenge. Face hard puzzles and master all levels.
Catchy music, and the concept’s a new one on me. Using a bunch of different animals is a cool way to bring in a bunch of different battle styles.
The puzzles were cool. The whole idea of sliding sounds more like slapstick than physics... but you know what? I don’t have a problem with that. That’s just how this game is. It’s like watching a Looney Tunes character kick out a dozen brawlers out of a bar. The gameplay is pretty easy to learn. Among the things that I found by experimentation: how to stun enemies, and the power to move placed traps without resetting everything.
Slight snags: your art style isn’t very clear on which way an awake foe is facing during setup. (Sleeping enemies are fine.) This didn’t even occur to me until level 4, where I started thinking, “those guys had better walk in the direction I hope they’ll walk, or this’ll be impossible.” Fortunately, they went as I hoped. Also, the lion affects walking enemies, not just sliding ones like the guide says. (Or at least that was true for stage 5.) Last, the rhino’s entry in the guide got a little confusing, but only because I assumed it was a mobile unit steered with the arrow, like the parrot. I couldn’t figure out what would steer its “redirection” power... until I realized that the rhino is stationary.
Really, it’s a cute game with surprising puzzles and a silly style. Nice one!
wow, you sure took your time to write all this feedbac. I agree we failed a bit with enemy art, it should be more clearly. For us tutorials are not our strongest thing. We definetly try to work on that more harder to explain more clearly in upcoming games. Thanks for your time and feedback. :)
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