Catchy music, and the concept’s a new one on me. Using a bunch of different animals is a cool way to bring in a bunch of different battle styles.
The puzzles were cool. The whole idea of sliding sounds more like slapstick than physics... but you know what? I don’t have a problem with that. That’s just how this game is. It’s like watching a Looney Tunes character kick out a dozen brawlers out of a bar. The gameplay is pretty easy to learn. Among the things that I found by experimentation: how to stun enemies, and the power to move placed traps without resetting everything.
Slight snags: your art style isn’t very clear on which way an awake foe is facing during setup. (Sleeping enemies are fine.) This didn’t even occur to me until level 4, where I started thinking, “those guys had better walk in the direction I hope they’ll walk, or this’ll be impossible.” Fortunately, they went as I hoped. Also, the lion affects walking enemies, not just sliding ones like the guide says. (Or at least that was true for stage 5.) Last, the rhino’s entry in the guide got a little confusing, but only because I assumed it was a mobile unit steered with the arrow, like the parrot. I couldn’t figure out what would steer its “redirection” power... until I realized that the rhino is stationary.
Really, it’s a cute game with surprising puzzles and a silly style. Nice one!