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The Green Kingdom

rated 3.85 / 5 stars
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Strategy - Real-time (RTS)

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Credits & Info

May 27, 2015 | 3:14 PM EDT

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Dodger 5 Points Build at least three structures on the enemy attack path
First Blood 5 Points Kill the first enemy soldier
OMG 5 Points Pass the level without losing any of your structures
Conqueror 10 Points Occupy 150 land tiles
MrCleaner 10 Points Clean 10 tiles from trees
Big Daddy 25 Points Find and click the secret button
Buffett's Child 25 Points Earn 350 golds in the first 30 seconds
Financier 25 Points Earn 5000 golds
Foreman 25 Points Build 100 structures
Serial Killer 25 Points Kill 20 enemy soldiers in the first 60 seconds
Tornado 25 Points Destroy 3 enemy structures in the first 60 seconds
Freddy 50 Points Kill 750 enemy soldiers
Gagarin 50 Points Earn 30 stars
Spender 50 Points Spend 10000 golds
Wrecking Ball 50 Points Destroy 250 enemy structures
Castles Fall 100 Points Destroy 30 enemy castles

Author Comments

King of The Green Kingdom love peace.
He always was against the war.
He loves his friends - The King of Gray Kingdom, The King of Yellow Kingdom and The King of Blue Kingdom.
But once everything went wrong...
And everyone he love turns to him with swords and blood...



Rated 4 / 5 stars

it was a vary good game until both ai teams spam you with 5 barracks each before you could have 1/8 what one team had.


Rated 5 / 5 stars

I found this to be fun! With the upgrades later on giving different options for collecting money this was surprisingly balanced (although it's easy to outsmart the ai after a while). The resource management turned out to be a bit more complicated despite the simplicity, which is a fantastic aspect when pulled off in any game. I found myself unable to just stack mines in the later levels and in some cases just collected gold via towers etc. I do agree that it was a bit slow paced. The skill trees were a bit unbalanced too, and there was an obvious best route to take with that as I leveled up. I find myself seeing this game as a beta, or at least that's how it feels. I wanted to see more levels, a bigger skill tree, and perhaps more complex strategies. It has potential to be better, but I think if you make a sequel that to keep it feeling like the same game you should keep the simplicity of the battles. and find ways to make the skill tree more complex, perhaps going so far as to limit the skill points instead of giving every single skill by the end. it would promote more playstyles--if that makes sense. All in all it's a brilliant hybrid between tower defense/offense and RTS, much like the creeper series. Definitely one of my favorite games on Newgrounds, I hope to see more. Great job! And the people who say it's boring, I think it's due to the slow pacing. This is definitely a niche genre that isn't for everyone but it's right up my alley and if a sequel were to come I think you should stay within this sub genre, it's strongest points lie within it. For example, it annoys me to see a great tower defense with fireball spells, it destroys a lot of the strategy that this game pulls off so well and makes them seem generic. Keep your games fresh and simple man, you're doing something right.

*cough* multiplayer? *cough*


Rated 3.5 / 5 stars

not bad, but booooring


Rated 3.5 / 5 stars

I think there should be a speed up button


Rated 3.5 / 5 stars

Medals don't work. I don't have adblock so it's not that.

Otherwise it's an okay game. Perhaps a bit shallow and grindy at times but aesthetically pleasing and functional.