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Blue Karma

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Bonus - House Checker 5 Points

Check houses along the way

Bonus - Mans Best Friend 5 Points

Talk with Crunch

Bonus - Save Water Bills 5 Points

Didn't leave water on

Bonus - Slums Notifications 5 Points

Read all notifications in Slums

Bonus - Street Check 5 Points

Check the street is right

Bonus - Who's the Driver 5 Points

Identify who the driver is

Break In 5 Points

Apply crowbar on Window

Collect Enforcement Gear 5 Points

Pick up cuffs provided by Albert

Find Compound 5 Points

Find the Compound on Baker Street

Find Suit 5 Points

Riley picks up his Elite Agent suit from drawer

Pyjama Wash 5 Points

Put the pyjamas in the washing basket

Responsible Owner 5 Points

Prepare dog food for Crunch

Another Way 10 Points

Find another way into Compound

Bonus - City Admirer 10 Points

Gaze at the city view 3 times

Bonus - No Notifications Apartment 10 Points

Read all notifications before leaving apartment

Bonus - Water Plants 10 Points

Water the plants

Bonus - Workout 10 Points

Climb up and down the ladder five times

Tradesmen Toolbox 10 Points

Use key on Toolbox

We Have Noise 25 Points

Make a noise distraction when breaking in

Arrest Dawson 50 Points

Successfully Arrest Dawson

Bonus - Bedroom Maintainer 50 Points

Leave Room in good state before leaving

Bonus - Full Vetter 50 Points

Examine everyone along the street

Hide and Seek 50 Points

Hide before Dawson walks in

Wise man 50 Points

Avoided bodyguards luring attack

Bonus - Cable Balancer 100 Points

Place Dawson out the window with cable

Author Comments

You can find out the rest of the story here:



Please leave a review and let me know what you thought :)

Hey All,

So after receiving some great constructive criticism, I decided to pull the original and apply the suggestions provided by the reviewers. Thanks a lot for raising everyone, they were all valid points.

Here are the following changes:

1) Interactive objects glow when you hover over them
2) To interact with an object you have to hold down for 200 milliseconds to trigger the interaction.
3) Now you can skip dialogue lines.
4) There is more guidance on what is required.
5) A hand for the action instead of a cog.

So here it is, Blue Karma – Level 1. I began this in August 2013 with the hope of building a Point and Click game one day, and the day has come. Now you wouldn’t believe the amount of changes made over the past year and a half. This meant replacing the voices, light puzzles, and artwork. I remember when I had this idea in mind; I was on the lookout for a coder who could assist me while I did the art and animation. Things like this take time, there is a reason you have many teams to work on a game. There is so much to it, and I thought if I can find someone who has the right skills to assist me, we could make this thing come true.

Unfortunately, that day never come. I had started my first full time job as a web developer and was learning the ropes of OOP. It was only after a month or so, I took on the challenge of programming the entire game, as well as the art and animation. I learned a lot along the way, what worked, what didn’t. It means I’ll be more prepared for future projects. Now this may not mean a lot to some people, but for me, growing up with these sorts of games inspired me to make my own. Yes it’s not as good as what studios can produce, but it’s my own ‘self-achievement’.

Because I got so involved with the characters and the plot, I decided to write the story as a full-fledged novel. This has also seen a great deal of change; it’s now in its fifth draft, and still in progress. But it has evolved over time into something what far exceeded its predecessors. I originally planned to release them both together, but the novel is not predicted to be released until late 2015. If you would be interested in buying it when it arrives, follow me on Facebook or Twitter for the latest news. Until then, here is a taster of the story.

This level follows a mission from the main protagonist, Riley Marshall. He has seen some evolvement over the years. His first appearance being in one of my old cartoon shorts: ‘Hard as Cotton’. His original role was as a Vigilante, to hunt down people he thought escaped the law. http://www.newgrounds.com/portal/view/496173 (Yeah a bit lame)

If you are interested in the story, follow me for the day when I release the novel. It's going to be worth it :)

Also find a scrapbook album of the game creation process linked below:


I hope you enjoy the game and a special thanks to the following talented contributors.

Voice Actors:
Riley Marshall – Corey LeVier
Tyrone Marshall & Rupert – Mike Paine
Jake – Paco Lopez
Paulo - Chris Machari
Alex Dawson – Ryan Stanton
Albert Green – Ty Lindsey

Popa Razvan


This could be great. I just don't have patience for it. You should be able to click an object to interact with it.. not hover, click, wait, hold, wait.. click just to pick up an object or to enter a room. I can tell alot of work was put into this came, I just think you over thought it.

People find this review helpful!
SMKS responds:

I originally did that, and it annoyed many people, so I added the time pause. But thanks for the feedback :)

lot of improvements compared to the previous version.

so far it's easier to play and i have noticed only minor bugs. (e.g. handcuffs appear over lockpick after use of lockpick on fence door.)

BUT: why the trigger mechanism and why 200 ms (though this is more a technicality. personally I think, 100ms will suffice)? this would be making sense if there was some sort of time sensitive puzzle.
normal interactions don't seam to require that sort of trigger mechanism, IMHO/IMPOV.

THEN AGAIN: if this is what you have in mind on how to play the game, you might think about turning up the intensity of the given situation up a notch. Therefore us players will be kept on our toes (as far as it goes for a browser game)

OVERALL: I really enjoyed playing this game. I hope there will be a sequel. 4.5 because of minor bugs. and to keep you striving for perfection :D

SMKS responds:

Thank you for your feedback Naphaneal!

A lot of effort has gone into this game but the end product doesn't represent that effort so well - it would benefit a lot from better controls, and less waiting around, but the current game design seems flawed. The system of highlighting interactable objects is good but many of them are "nothing interesting" - would be better if they weren't highlighted. And the hints really tell the player what to do at every step - there is no element of exploration or discovery. The aesthetics and sound are really good so the gameplay is a big letdown after that.

People find this review helpful!

cool game brah

People find this review helpful!
SMKS responds:

Thanks man :)

This is a very good game. Controls seem a bit wonky, but I love the style and aesthetic the game puts out. Can't wait to see where you take this game to!

People find this review helpful!

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Credits & Info

3.69 / 5.00

May 18, 2015
1:09 PM EDT
Adventure - Point 'n Click