This could be great. I just don't have patience for it. You should be able to click an object to interact with it.. not hover, click, wait, hold, wait.. click just to pick up an object or to enter a room. I can tell alot of work was put into this came, I just think you over thought it.
I originally did that, and it annoyed many people, so I added the time pause. But thanks for the feedback :)
lot of improvements compared to the previous version.
so far it's easier to play and i have noticed only minor bugs. (e.g. handcuffs appear over lockpick after use of lockpick on fence door.)
BUT: why the trigger mechanism and why 200 ms (though this is more a technicality. personally I think, 100ms will suffice)? this would be making sense if there was some sort of time sensitive puzzle.
normal interactions don't seam to require that sort of trigger mechanism, IMHO/IMPOV.
THEN AGAIN: if this is what you have in mind on how to play the game, you might think about turning up the intensity of the given situation up a notch. Therefore us players will be kept on our toes (as far as it goes for a browser game)
OVERALL: I really enjoyed playing this game. I hope there will be a sequel. 4.5 because of minor bugs. and to keep you striving for perfection :D
Thank you for your feedback Naphaneal!
A lot of effort has gone into this game but the end product doesn't represent that effort so well - it would benefit a lot from better controls, and less waiting around, but the current game design seems flawed. The system of highlighting interactable objects is good but many of them are "nothing interesting" - would be better if they weren't highlighted. And the hints really tell the player what to do at every step - there is no element of exploration or discovery. The aesthetics and sound are really good so the gameplay is a big letdown after that.
cool game brah
Thanks man :)
This is a very good game. Controls seem a bit wonky, but I love the style and aesthetic the game puts out. Can't wait to see where you take this game to!