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Roomryder [Stage Version]

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Cork 5 Points

Reached 15 points

Wood 10 Points

Reached 50 points

Bronze 25 Points

Reached 100 points

Silver 50 Points

Reached 250 points

Gold 100 Points

Reached 500 points

Author Comments

Yesterday, I made an easier version of my game "Roomryder" after I got a great tip from the first owner of the Bronze medal @Josef-Eliasson

Thank you, dude!

Go to the original version:
http://www.newgrounds.com/portal/view/657708

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This game is notbad seems like you have a nice concept but this one has a hard difficulty on it, Nice mechanics with the mouse and the game itself is pretty fun, Game entries like this are an interesting kind of game here I do like the visual detail, but anyways nice work

~X~

Just recently got introduced to this Game , and i have to say its massively addictive in my opinion. The Controls are Great , it needs quite a bit of Concentration to do the Levels which is good and keeps the User entertained ! The Music is good too , it doesnt get boring that fast as is with some other games :) The Mouse to Prop Smoothing is nicely done too , runs very Smooth on a High DPI Mouse :) As a Final Resumée i rate this Game 5 Stars because i like it !

rawb1t responds:

Thanks, Bro :p

So... hard! Last version must've been near impossible. :) I like the idea, but the control's difficult, such precision required with such a device like the mouse that so easily moves more than you'd like it to, maybe I need to adjust DPI for games like this hmm. Everything apart from difficulty levels is good, bit too challenging for my taste, too little marginal for error in those tunnels.

-cd-

This " easier " version could be much easier. Not every game has to be difficult.

I fail to see how this is much different from your other attempt. It is still the same unforgiving game that starts out incredibly hard and doesn't let up. It's like throwing someone into a large, densely, packed cactus patch, and telling them it's a fun challenge to get out, even though the only path goes back to where it starts. So, don't blame people for not liking your game, because they don't see it as relaxing and fun.

Here's an idea, widen the paths by a lot, then slowly shrink them in each descending stage. Simple.

rawb1t responds:

You compare the game with throwing someone into a cactus patch? I guess, you take this too serious... but I'll think about your suggestion.

Credits & Info

Views
4,679
Faves:
5
Votes
17
Score
3.10 / 5.00

Uploaded
May 18, 2015
12:13 PM EDT