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Plants VS Nymphos

rated 3.47 / 5 stars
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Strategy - Tower Defense

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Credits & Info

May 8, 2015 | 9:44 PM EDT

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Author Comments

You are Paul, the leader of a secret society. You swore to protect an ancient artifact : A Golden Shaft.
This relic grants huge power to anyone who possesses it.
But the rumor spread and soon, women from all around the world wanted to get a hold of it. Use your magic to summon plants and stop those horny travelers.

---------------QUICK TUTORIAL---------------

1. Your energy remaining (or Mana) is written on the top left corner. (It increases slowly as time goes by)
2. You summon a plant by Drag-Dropping a plant from the top of the screen onto the board. (Careful, once summoned, there is no way to remove it)
3. Summoning plants will consume Mana, so you'll have to wait for your energy to regenerate. (Summoning Acolytes will increase the amount of mana restored every second)
3. The plant will then shoot sperm at the incoming girls, to make then orgasm before reaching the left side of the screen.
4. If a girl reaches one of your plant, she will tease it until it cums. (The plant then becomes useless and disappears)
5. You win the round after the progress bar reaches 100% AND you get rid of all the girls on the screen.

HINT: Start by placing your plants on the LEFT SIDE of the field.



Rated 5 / 5 stars

The game was a hilariously outstanding take on the plants vs zombies universe. The only thing I know about coding is that it's not an easy practice, but I personally think you killed it with this one. You could easily be a juggernaut at this shit if you kept it up. The gameplay was perfectly in-tune with PVZ as I've beaten that shit three times and I know what I'm on about. The animations were just fine for a flash game, (I noticed you've been getting a lot of flack about that) that difficulty progression was on point and the rewards and text you included at the end/beginning of each level were enough to keep up the entertainment factor.

The only things I can piss and moan about are as a previous comment stated: the tentacles were a bit overpowered... and there could've been hotter animations. However, you absolutely conquered some shit a lot of people on here have serious issues with: Balance. You may have copied inspiration from PVZ, but you mixed in your ideas and implemented them damn near flawlessly. In the end, even if you moved away from flash animation and went professional, I know I'd wind up seeing your name scroll across my Xbox, because you've not only got talent, you've got ideas, and implementation of your ideas will get you everywhere.

I look forward to your next piece,

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Rated 4.5 / 5 stars

I like the game, it's well done. The only two improvements I can think of that I really want to see most are these.

1. Descriptions/Stats- You tell the description and stats of each plant AFTER a round of using a new one. I feel that it's something you should tell us at the beginning of the round. It's tough buying something new and not knowing what it can do. I'd also like to scroll over a plant and get a show of what it can do during a game. Not just what it costs.

2. I'd like a fast forward option. To be able to play the game at a faster speed in some moments would be nice. A normal speed and fast forward speed button would be fantastic.

3. I'd love to be able to upgrade plants that I have on the field. Look to making this happen, upgrades are awesome and we all love them.

4. I'd love to be able to sell plants that I've placed on the field. Sometimes I misplace one or wind up not needing a plant anymore. I'd love to be able to remove it and get a little energy back for it.

Other than these few things, great game. I want to see a new version with these improvements in the future. I think you'd get 5 stars from all.

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Rated 4.5 / 5 stars

i actually couldnt beat the third level, ha. kinda awesome game though


Rated 4 / 5 stars

Great parody. I found it a little too easy...


Rated 4.5 / 5 stars

Great sexual satire of a main stream game. Good as is, but improvements are always welcomed (i.e. better artistry, bigger grid, more levels, etc) the framework laid is excellent, but could be built upon even further.