the cat sound effect is great but there's no music, and the gameplay is mediocre at best. these puzzles dont really make a ton of sense, and there's a lot of random blocks in them that make it feel like you just kinda slapped them together instead of having a specific method of completing the level in mind. on top of all that, there are like a hundred other games that are essentially identical to this but better. i dont rly mean to be hard on you when i say that, but it's important to keep in mind that if you're going to design your game based on someone else's work (which is completely fine to do) that you need to bring something new to the table, and this game just doesnt accomplish that at all.
ideas:
-wake the cat up when a block collides with it fast enough. all too many of these levels ended with the cat under a pile of stuff, yet i couldnt make it fall, so i couldnt wake it up.
-catchy music is a must for this kind of game.
-make it more clear which blocks can be used for each level (show a small pic of them at the bottom and if you get 2 squares, make it say 0/2 next to the square icon until you place them, then 1/2 etc etc)
-explain the meter on the bottom left as well as other game mechanics with some simple tool tips that pop up at the start of the game.