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Blast IT

rated 2.15 / 5 stars
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Action - Shooter - Fixed

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Credits & Info

Apr 27, 2015 | 10:20 PM EDT

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Author Comments

Hey everyone, I've been working on this project for about a 2 weeks or so (I'm new to Unity). All the artwork, animations and audio except for the gunshot sound are original work, the gunshot audio file can be found here ( Google chrome has dropped support for the unity plugin so I was wondering if any of you have successfully ported to webGL and how? This game could do with some more features but I figured it would be a great idea to release it, get some feedback, and possibly if you guys like it. Work on some updates in the future especially with webGL taking over. Thanks for your support
AD/ Arrow Keys : flip character
LMB: Shoot

P.S - See if you can beat my highest score 220!!!



Rated 1 / 5 stars

You'll need to make it a lot better to get your submission past the Under Judgment stage. To be sincere, the only thing I really liked is the main character - if you could draw enemies and background in similar vein, it would be a good start for a decent game. The background picture doesn't make any sense to me, since it has no apparent relation to other elements. But controls are the worst thing here, because there is no way to move the PC, and most bullets seem to go past the enemies.

All this said, you shouldn't give up now, and remember that after having spent two weeks on your project, you are still a better game creator than me. Simply wait for other comments, take notes, and make something better.


Rated 0 / 5 stars

It took me far longer than it should to figure out that LMB means Left Mouse Button.
Although, really, given the fact that there is no aiming, a button on the keyboard would have done just as good a job, if not better(having to move from mouse to keyboard betweens games is mildly infuriating). The mute button is sorely missed, but I'm glad the music on the main menu doesn't loop (means I don't have to listen whilst I write).
It seems that you can only have one bullet on screen at a time, shooting twice in quick succestion removes the first bullet. Despite this, when simply clicking quickly I reached my highscore of 185.

As a game, it's pretty shit- but as a mini test project, two weeks into learning unity, well it's alright.

CaptainCrunkles responds:

Thank you, these reviews are what make me better as a developer. A mute button is going to be added to the list of things my games need. The bullet is part of an animation and that is why the bullet only fires once for a given period of time and I didn't realize it disappears when firing quickly. I should instead create an instance of the bullet for every left mouse button click/ F keystroke. Thank you RIIR for taking the time to leave a review my games will only improve.