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We're not ants !

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The adventures of larvae who secretly dreamt to be ants.
Explore the world, grow and upgrade your colony in a game between idle, management, strategy and virtual pet.
A slow-paced and peaceful STS (Slow Time Strategy) where you can sit back and enjoy watching your colony take over the wor.... ahem the backyard.

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Newgrounds, please add leaderboards API for HTLM5 !

/!\ To make sure you're playing the latest version check at bottom right corner at menu screen. It should be written: version 1.72

This game is in HTML5: that means that if your game is not up to date, wait a few minutes and try again. If it does not work, try force-reloading it (shift +F5 depending on browsers) or to delete the cache (this last action will delete your savegame though. You don't have to delete your cookies).

May 13th

- fixed a bug preventing from muting sounds.
- fixed a bug where resources would float around the screen after resetting the save file and starting a new game.
- several small adjustments.

May 9th

- fixed a bug with wall marks when switching between levels (unclickable walls should not happen again).
- fixed a bug with the save loader at menu screen, and added a "Load" button for those who have cookies disabled.

May 7th

- 1 special skill added, to allow to restart the game with a x2 foraging bonus.
- fixed a bug preventing from reseting a save
- better save management

May 5th

- added shortkeys to scroll the map (WASD or arrows).
- fixed pathfinding bugs. There shouldn't be any worker losing its path and wandering with items, now.
- walls'HP are not reseted when unmarking them anymore.
- Rival queen's HP changed.

May 2nd

- added 1 new level and a new enemy.
- rival larvae don't mimic player's stats anymore.
- added a testing purpose tool.
- various bug and glitch fixing.

May 1st

- added a x10 checkbox to send out multiple units into hunting grounds.
- various bug and glitch fixing, and level balancing.

April 30th

- various bugfixing involving dead woodlice still dealing damages, resources gathering and pathfinding.

April 29th

- added the ability to drag main underground HUD over the screen.
- added the ability to cancel pheromone, trail, or nest placement before they're done.
- berzerk skill does not target dead enemies anymore.

April 28th

Fixed:

- venom not spent when upgrading attack
- wasps spinning on themselves after death.

April 27th

- fixed bug with subimagos and imagos not respawning.
- added information when clicking on an enemy.
- fixed a bug where a tunnel was not leading to the correct hunting ground.
- fixed a bug blocking the save game on outside area.

April 26th hotfix

- Fixed bug of collision with resources and the queen/crack.
- fixed a bug where workers were stealing icons in the menu and bringing it back to the hole -__-'
- Some display glitch fixing.
- added version number on main menu

April 26th

- 1 new special skill added.
- prices have been lowered.
- some resources (legs, chitin, ...) laying on the ground at the start of a hunting ground have been added.
- added hidden shinies.
- raised the frequency of trail drawing to allow fastest drawing.
- added some explanations in instructions.
- fixed bug where imago cocoon would not be created if no other cocoon exists.
- fixed bug where entrance to map 2 is blocked when coming from map 2.
- fixed bug of dead workers moving again.
- fixed tunnels in outside zone in map 2 leading to map 1.
- fixed bug where workers were digging the border of the map.
- fixed a bug where saved game wouldn't load.

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Pretty cool game, been playing it for days. Only thing that gets old is having to constantly reset paths. It'd also be nice if spacebar wasn't a hotkey for just one thing, but a hotkey for the last thing that you used. Anyhow, good work!