It is uncanny as to how the cpu ALWAYS manages to get what it needs. Just when I thought that I might have caught a break, in comes the string of 5's to allow the cpu to catch up.
It seems like a pretty fun game to play. However, it would be MORE fun if the cards weren't stacked against me. It's too unbalanced.
The same code that makes the dice roll for you is the same code the CPU uses. It is not stacked against you, that's just how RNG works.
The CPU almost acts as if it controls the board... It got a chain of fours―twice! Luckily, I had a piece blocking its path, or else it might have won. The game should be balanced a bit (in my opinion) so that the chain can only go on up to, say, four, with an one or four turn causing a turn loss (as if the player had rolled a five). Otherwise from that, nice game!
This game is okay for two players, but not fun at all against the computer.
The medals work, and I earned them all.
This is a bit different from the real Senet-board I once played on (it had more squares, and I always thought every player had no choice but to use 7 pieces), but it's nonetheless an entertaining electronic version of one of mankind's oldest games.
The two-player mode is more fun (it's always more fun to play against a friend imo) but the singleplayer is ok, too. Like you wrote, the CPU is hard to beat, it's quite challenging, but manageable.
Maybe the younger NG-audience isn't too fond of classic boardgames.
I think you did a good job in coding/programming here!
Interesting, need to fix some bugs, I was about to win 5-0 but the cpu rolled 1 like 10 times