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Dungeon Break

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Author Comments

The game is almost over. I did this for class so I probably won't be working on it afterwars, but I'll consider all your comments for future games. Anyway, this isn't the final release, I'll work on level design and fixing some bugs on the last two days I have, so all your comments will be welcome.

I worked this weekend on a game for Ludum Dare so I didn't have time to add much to this version. In this occasion I added a "slow power" and a "spike power". The spike power is supposed to make you roll on some walls but I'm still working on it. I'm sorry I couldn't bring more to this version but Ludum Dare was totally worth it.
The HTML5 version didn't perform well, so I uploaded a unity webplayer version as well.

In this prototype I'm testing the controls, the physics and the camera (i'm still tweaking the camera).

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I have been playing this waaaaay longer than I should have.
I like Spheres, I like geometric-heavy 3D environments, and I'm digging this "game" so far.
Build us the new Marble Madness !

Found a bit of a physics query: Bouncing off of something head-on speeds you up on the rebound. And it keeps on stacking up. Going really quite fast right now.

freakrho responds:

Interesting, speed should be constant throughout the game, I'll check that. Thanks.

For some reason, I can't stop playing this. Well, the controls are great though, that is what I'm gonna comment on. Kinda feels like turning a car of somesort.

freakrho responds:

That's awesome, thanks! I didn't think someone would actually play it. This is the prototype, the full version will be up in 3 weeks, updating once a week.

Credits & Info

2.50 / 5.00

Apr 15, 2015
12:32 AM EDT