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Orthot II

Score:
rated 2.78 / 5 stars
Views:
2,403 Views
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Genre:
Puzzles - Other
Tags:
block
maze
bach
3d-puzzle

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Credits & Info

Uploaded
Apr 11, 2015 | 2:11 AM EDT

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Author Comments

Orthot II: The 3D Transport Puzzle

Achieve Puzzle Completion Condition Detection Condition by manipulating objects, solving mazes, avoiding & evading hazards, or handling whatever maniacal constructions your puzzle designer had in mind. Not only does everything appear three dimensional, everything in this puzzle is three-dimensional, which somehow managed to set this game apart from everything else in its genre (at least so far as Eketek knows).

This is the new and greatly improved version of its predecessor, OrThought (released back in 2009). I learned a lot of things and have improved everything.

Also, if you enjoy this, consider supporting Eketek, so Eketek can improve it yet more! Buy the complete version (for $15.00) and get lots of extra puzzles, access to the puzzle editor + sharing, and twice as much music, then build ridiculously frustrating, possibly impossible puzzles, and post them on my forum:
http://orthot.eketech.com

The general 'TLDR' rule: Arrow keys or WASD to move; Left-click & drag to rotate the view; Mouse-wheel action to zoom in & out.

Reviews


hardikshuklahardikshukla

Rated 4.5 / 5 stars

A very nice game with hours and hours of brain-wrenching fun!
The puzzles are well thought out, and the music and colour scheme is quite pleasing.

The rotation of the camera is a bit too sensitive, but apart from that, great game!


People find this review helpful!
Eketek responds:

Thanks! Nice problem there as well - Since we're all probably in disagreement about how fast everybody's mouse cursors are supposed to move, I added some extra buttons to the settings menu to control how fast the view rotates, made the setting persistent, and increased my TEXTWALL factor a bit to compensate.


youndyound

Rated 5 / 5 stars

*dizzy* finally managed that maze level! <_<''

I really like this. Kinda like a minecrafty 3D sudoku something :p
Though I'd like a way to see the difference between levels to do and those done.
+Wonder if a compass would help me not lose my sense of direction? (a 3D compass so it can be displayed flaty in FP view too)

This is gonna take me a lot of time to play! fav'd! ...and after I'll go check out the extended version.
GJ! :)


Eketek responds:

I'm glad you like it it so far. Perhaps I'm not so completely nuts for designing for myself after all!

I tend to think it's a little bit closer to Sokoban than Sudoku, and very unlike Minecraft (Obviously, only because I put better tiling rules into my mesher).

For all but one of the puzzles, the flags in the main area nearby puzzle entrances indicate whether or not you have finished the puzzle.

Red flags indicate uncompleted puzzles
Green flags indicate completion