Defense 2135

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The year is 2135, 10 years after humans have abandoned Earth where robots now roam the empty planet. You and your crew have been sent to gather data, when you are ambushed and all but you are killed. You must now arm yourself and survive until help arrives.

1, 2, 3 - select weapon
R - reload
M - mute/unmute music
S - mute/unmute sfx

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It's ok, but I think it would be a lot better if you were able to shoot the full length of the screen. I mean if you're forced to wait until the enemies have already covered half the distance to you then you're in pretty bad shape if you have a weak gun. At least if you could shoot the whole length of the screen you could take out more of the baddies before they get to you.

Also, it would be nice to have some info on the guns: rate of fire, damage output, size of clip/number of bullets, reload time, ect. Maybe even have an option to upgrade your existing gun/guns to improve certain attributes.

One more thing...nothing infuriates a gamer more than a "you die, you start over again from scratch" type game. If you only implement one of my suggestions, then you better make it so you can continue from where you left off and keep all or at least half of the money--as well as the upgrades (if any)-- you had when you died.

I'm sorry for the low score...this has the potential to be a great game; it just needs a little work to get there.

Not too bad $$$$$

I wish the aiming was easier, and that you could move around a bit (or stand at the edge of the cliff), but everything else about the game is great. Plenty of weapons to chose between, good game mechanics and progressive difficulty. And good music. The 2D approach is pretty neat too.


meh seems lazy maybe putting more thought into movement or controls or graphics would be better

May be a bug but anytime I get a full health bonus, it's not being applied to my total. Perhaps, include info on the guns (dmg, rate of fire, range, etc)

Credits & Info

2.45 / 5.00

Apr 5, 2015
7:03 PM EDT
Action - Shooter - Fixed