It so bad man
It so bad man
i loved this game but there aren't really that much
A pretty slick and entertaining chop em up game with a portion of puzzle! All I'd like to see improved is the pace at which everything progresses, faster transitions, no wait on crates, etc. Keep it going!
Interesting application of a quite simple mechanic to the well thought out visual architecture. By creating very well crafted space puzzles, which require precise timing and reaction, but also strategic thinking, this game produces attractive and absorbing gameplay experience.
My three major criterions in any game analysis are the extent to which game utilizes its gameplay mechanics, how this mechanics interact with the story and artistic style to produce an integral aesthetic experience of a game, and how fun and interesting this experience is to me.
Game tapping mechanic is extremely simple and accessible. The game though exploits this simplicity and accessibility by creating wide variety of spatial obstacles and complications to overcome. This approach, in my opinion, is very much justified, since it allows for smooth player's skill progression and good tactical flexibility. I also liked game's rhythm - of complexity increase from level to level, puzzles on each level and even character movement animation and music. I think it is the rhythm that attracts me in this game the most, since it creates the satisfactory feeling of steady progression. Some of the gameplay opportunities, though, I fell like were underdeveloped. Achievements system feels dispensable, since achievements do not really encourage any new and unconventional uses of game mechanics. Also lack of any hidden or optional content makes active game's space exploration unnecessary.
Visual style of the game, as I've already noted, is a fine addition to the overall game's rhythm. The way in which the character moves and is controlled actually flashes his character as a sort of valiant (just as the title suggests), but single minded and shoving ahead knight on his stereotypical quest to save the princess. Some of the game mechanics, though, could have been deeper integrated into the game's story. For example, it is incomprehensible to me, why would a knight on his quest to save the princess want to collect some royal gold coins. This lack of clarity, though, creates some interesting undertone, as the knight in this story appears as not only valiant, but also greedy.
Overall, I think this game's two major achievements are simple yet well elaborated game mechanics and great gameplay and visual style. It was hard for me to analyze separately visual/audible/story and gameplay components of the game, which I consider as a good sign of their productive intervening. With that said, the game lacks some of the elements that could have made its experience even more diversified, enjoyable and meaningful.
P.S.: It's a shame how low this game's views rating and reviews quantity are. Hopefully, it will somehow get much better recognition, which it deserves.
Fun game, but It is pointless setting a star limit to unlock stages that you can not play yet.