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Pyramid Escape Jump

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Author Comments

Do not steal from the Pharaoh! Sneaky Harry thought it would be an easy job to get into an old pyramid and escape with lots of loot, but ancient gold is not given easily.

One wrong step and he falls down the trap pit... and worse things are yet to come as big stone blocks start to pile on his head. Now he should jump really fast to escape alive!

Move left, right and jump to get on top of falling blocks before they get on top of you!

Pick up golden coins and gems while jumping your way up!

Jump as high as possible to escape the pyramid!

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This is the second game I have created in my life - I wanted it to be somewhat like Flappy Bird - new level every few seconds and get progressively more challenging. Also Indiana Jones type of hero was added just for fun! Hope you enjoy it!)

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Overall, a good concept.
The trouble though, is there is no sense of scaling, or progression. Once the 30-floor upgrade is bought, the game becomes so fast and unforgiving that it is near impossible to gain enough points per-run to see the other upgrades as an attainable goal. Not to mention, that the treasures do not go up in value, so the player isn't even rewarded for facing a tougher challenge. Possibly scaling the value of treasure/coins as you go up in level would be a good idea? Would have liked to see if there was an actual "ending" at the top of the pit, but the frustration and lack of reward were enough to drain my attention. Fun while it lasted, but not for very long.

It's was ok; kept me occupied for 5-10mins which is what I look for in a game like this.

An issue I did have is that the keys didn't seem finely tuned...it felt like when holding down the A or D button the character would either barely move or suddenly shoot across the screen. Could be an issue at my end though.

Got the first upgrade and glitched out. Going up on level 300 now and it wont stop scrolling up.

HappyCroc responds:

Hmmm, cannot reproduce that... was it "Elevator ride" upgrade?
Does it happen every run now?

This could be fun, I think, if jumps, and maybe moves too, weren't so slow (feels like in space) and upgrades so expensive.
I would suggest some tweaking ... make it a bit more attractive so we keep on playing and manage to upgrade. ;)

HappyCroc responds:

Thank you for your comment!
Yeah I've tried to come up with faster jumps, but it turned up to be not so perfect too - because if jumps are fast you really don't have much time and option to maneuver horizontally between the blocks...

In my mind it takes way to long to be able to afford the first permanent upgrade. 20 coins/run is really not much.

HappyCroc responds:

That was intentional - I wanted the game to be quite difficult. Not sure if that adds fun or not though)
But after some practive you will find that 100 coins and more per run are quite possible even without upgrades.