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Author Comments

This game should peak interest once I get all the multiplayer aspects kinked out and fully functional. I have little knowledge on multiplayer games so bare with me.
E-Endure spell
R-Range spell
F-Fleet spell
Left Mouse Button - Basic attack
Right Mouse Button - Shoot Ball
Currently working on:
Host works correctly, but working on these parts of the peers.
-Controlling your own hero
-Making sure the correct skin is shown after choice
-Making sure the GUI is showing everything
-E/R/F needs to be tested for the peers

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Make a mode that is not multiplayer, I like the idea of the map being black or white depending on whose side you are on. Hero should be more than just a sqaure, like the background, more maps would be nice. Create a leveling system that saves whenever the player comes back to the game. Music and sound effects are a must. More weapons, have team A.I. for the players that aren't in the game so the teams are balanced. Overall this holds a lot of potential but it is missing a lot of components

varsic responds:

I really like your input! Good ideas! I am trying to get the basics out first before adding new content.
1. I am horrible at animation design and thus I make square oriented players.
2. This is my first multiplayer game, and had simple goals to start with
3. I love your feedback and will try to do my best to add some of those things.
4. I have school mostly all of tomorrow so I won't be able to debug all the problems till the weekend.

Broken. I don't know if it's my computer or a glitchy multiplayer system, but it seem unplayable to me.

varsic responds:

Yes I am aware. I am trying to work with a friend such that I can work out the multiplayer system. This is the first time I've made multiplayer and its hard to go from an example thats not platformer orientated.

Credits & Info

0.75 / 5.00

Feb 18, 2015
6:00 PM EST