What a smooth fight! The realism; fluidity of all movement is impressive, and yet... it doesn't feel very dramatic. Strange type of atmosphere in an animation when you see a humble main character (the perfect everyday hero) fighting against a vicious beast, a battle of life and death, and yet it doesn't rile you up. The lack of 'intensification' is a hybrid refreshing/disappointing, and music seems to play a large role here. Great albeit a bit strange watch!
Your animation is well done, but has no power behind the motions. Add some anticipation and follow-through.
I try to use anticipation, but it never seems to come out right.
That was a pretty entertaining fight sequence, I can tell a lot of work was put into the animation and plannifying a varied segment, and the acoustic track really added a fitting and rather appropiate mood to it (contrary to the common use of orchestrated music on all sorts of medieval themed fights).
Still, something that could use some additional work is that sometimes the main drawings (keyframes) are not as pronounced as they could be to produce a bigger impact on each action. as some movements, like the sword swings don't look as treathening as the context suggests.
Still, great work, hoping to see more of these eventually!
Hey that was pretty cool. I liked the way you designed the battle, especially the first SWING from the baddy. Really timed well. The music sets the tempo of the fight and it has a nice natural flow. I felt every sword swing was meaningful and not just there for show (as most flashy battle scenes are) and the axe to the head was good, instead of through the heart or some stupid bleeding out shit. My only gripe is the final design of the characters, especially the Elf, he felt unrefined and could've done with a nice polish. I have to ask, was this based on Zelda? It feels like the hypothetical of what actually happened, before the story was blown up into a ridiculous legend!
It wasn't really based on Zelda, I guess... However, when the first Zelda game came out, because everything was pixelated, and the sounds were very primitive, it left a lot to the imagination. Before any of the Zelda sequels came out, you had to imagine what the world would be like when un-pixelated. I kinda wanted to make an animation series about what I imagined the Zelda universe to be like, before the sequels fleshed it out with their own characterization and additions to that universe.
I didn't really want this main character to be that much like Link. I wanted to use my own, grittier character. Later incarnations of the Zelda series always seem a little too "cute" for me. I wanted to make a fantasy story that was gritty, weird, and mysterious. This is only this first episode, though. I don't have a lot of free time, but I will continue this as soon as I finish a few other things. I don't plan to parallel the Zelda universe at all. This should be the only episode that will resemble that game.
nice! Characters need a tad more plish, smoothing out I mean. very nice! movement was mostly fluid, just nce. very nice!