I like the concept, but maybe you could consider reviewing the time the dot in the darkness before it dies. I like the message of the game and would like to see how it ends, but the level "the endless road" is simply frustrating. Sometimes you start with a gap that kills you instantly. I don't feel like trying this insanely. Maybe if you consider a shortcut to confirm that the player wants to start again and reduce the waiting time between one trial and another, it would be less frustrating.
A game like this has potential to be poetic. Why make it a frustrating experience?
I like this game, but but I don't feel like changing my strategies and noticing I am just being insane, because the path of "the endless road" is totally random, and maybe you spawn with almost zero chance of living.
It's good game, bro. My criticism is 100% positive.
Cheers.