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PUNYMAN

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Like Mega Man? Metroid? Castlevania?

Well i surely do.. and here is something to feed others with same apetite.

CONTROLS: (only keyboard so far..)
ARROW KEYS MOVE THE PLAYER AROUND
Z = Shoot or hold the sword, also makes the guy run faster and that will allow you to jump higher.
X = Jump.
S = change weapon (once you have them)

If you want you can setup JOYTOKEY (google it) to play the game with a controller, you need to set up a profile that will emulate arrow keys, s x and z keys. :)
When holding the sword you can point it up/down/left/right.
You can also use the sword to bounce from ground etc.
!! There has been some performance and audio issues for some users, these will be checked out and fixed for the next release. Also the boss mechanics will be improved a lot. And areas may get major changes as things progress.

thanks for the feedback everyone! :)
DEMO V 1.0.3.5B OUT NOW! Fixed a bug. Now you can actually get to the level 2 with a water theme after you beat the skull boss. :)

DEMO V 1.0.3.5 OUT NOW! A BIT MORE EXPLORING AND THE THIRD BOSS ITEM! ALL SO REIMPORTED MUSIC - SHOULD WORK NOW FOR MORE PEOPLE :)
DEMO V1.0.2.0D! OUT NOW! - A MAJOR SPAWNING ISSUE RESOLVED AT WATER TEMPLE LEVEL...

DEMO V1.0.2.0! OUT NOW :)

There is a new level based on water after the first boss, if you dont feel like playing the first area again: THERE IS A SECRET SPOT IN THE FIRST SCREEN OF THE GAMEPLAY that will send you to the new level right away ;) you have to find it tho..

DEMO V1.0.04C - NOW YOU CAN GET THE FIRST NEW BOSS WEAPON FROM THE BOSS AND SEE THE EARLY STATE OF LEVEL 2.. DEMO WILL END THERE BUT YOU ARE ABLE TO TEST THE WEAPON.

DEMO V1.0.4.0B - SMALL FIXES (JUMP ETC)
DEMO V1.0.0.4!!! CONTROLS MADE MORE RESPONSIVE :) NOW THE JUMPING FEELS BETTER. THERE IS A NEW ENEMY, AND A MUTE BUTTON ALSO :)

DEMO V1.0.0.3!!! INTRODUCING TITLE SCREEN, GAME NAME AND WATER! :)

Had to start a new project to give the game a proper name..
DEMO V1.0.0.2!!!
Small upgrades, graphics and the intro level are a bit more nice now. Also to the guy who commented first, i made it possible to pickup a helm item at the intro level that will give you a shiny armor and helmet :) This is what i had in mind for later but well, i can make a ton of different armors for the guy like this :) thank you all for the good feedback!

There sure will be a lot more to be done.
DEMO v 1.0.0.1
**********************
Little fixes,

ADDED MUSIC! THANKS MR IIPO THE GREAT!
*****************
This demo KINDA has the first overworld area ( very early)
AND one dungeon with a BOSS FIGHT.

Game will end after you finish the boss so nothing to do after that yet..

Tell me what you find most annoying and what you like, it will help to get this game done and make it a bit better :) Thank you for playing!

Log in / sign up to vote & review!

I can the influence from the original NES in this game. Yes, I do like Mega Man, Metroid, and Castlevania. There was so much retro goodness here. The only bad thing is that this is only a demo.

This is quite good! There are a few flaws that make the game more frustrating than it had to be, but nothing game breaking, and the game overall is very enjoyable, and I'd love to see more of it!

The graphics are okay, they look rather bland for whatever reason, but I can't describe how exactly. The trampoline I had to jump on to get over a tree in the beginning of the game was discovered by accident, because it blend in with the tree big time. The music is great, I was just a little bit disappointed that the music doesn't change in boss fights, but that's a minor gripe.

The gameplay in this game is pretty epic, its concept is awesome, but the controls are not great. The game consists of two levels, both in a Metroid-like adventure style where you have to collect powerups and keys in order to access new places until you finally reach the boss of each stage. In your way may stand many different enemies, like skeletons that throw bones, skull spiders that glide around and this floaty thing that I swear is like an actual Metroid but more simplistic. Other than that, there are all kinds of hazards like spikes, arrow shooting bricks on the walls and all that, which are put to pretty good use in the level design, making for some action-packed and platforming intensive sections.

The set of powerups acquired in the first level is pretty nifty, going from wall jumping to crawling, to a sword (that you can use to both stab and shoot, which is cook), to a second weapon you get after defeating the boss (in a Megaman style). There are also colored keys that you have to collect in both levels in order to open the way, and that adds a simple, yet nice way to keep the whole "discovery" feel going throughout the game. The levels are nicely designed, providing some nice challenge which can be easily conquered if you make clever use of your weapons and your jump mechanics. Another nice thing about the levels is that, while backtracking is necessary sometimes, it never requires the player to run back through thousands of already visited screens, thanks to the fact that the levels are designed to more or less "loop around" towards the screen the player needs to be at, and that's pretty nice. Also, some levels provide the player with multiple options to get across certain segments, like level 2, where you can go through the first section either by jumping into an island or diving through the water, and that's also nice. I also loved the "fish power", it's hilariously useless as a weapon, but it allows the player to resist even the strongest water currents, which was a relief after being pushed around so much.

There are some problems, though, that make this game not as enjoyable as it could be. First of all, the running and jumping controls are kinda annoying, jumping is way too stiff if you're not running, and if you're running, you need to pick up enough speed for a high jump, and that eventually gets pretty annoying, and the acceleration is way too slippery as well. The wall jumping mechanics are also pretty annoying, I can't release the directional button that hugs the wall while pressing the opposite direction without the character immediately detaching from said wall, not allowing me to perform a wall jump to the other side. There is definitely a way to perform a proper wall jump in the opposite direction of the wall, but it's deep magic, I've only managed by sheer luck so far in a handful of instances, maybe give the character more adherence to the walls?

Also, while the levels are mostly well designed, some parts feel like pretty much design flaws: in the first level, for instance, there's a part where you can't move to the next screen because there's a breakable block in your way, but there's no way you can see said block because it's on the other screen! Seriously, the levels shouldn't require this kind of guessing game. The checkpoint texts sometimes obstruct the playing field, which got me killed way more often than I'd like to admit. Furthermore, the bosses feel rather lazy, they just move in the same pattern over and over again while shooting random enemies at the player.

A few final complaints: just like in Contradiction, there's no pause button, which is a pain in the butt for any action game, and the enemies respawn as soon as they go offscreen, which can get particularly annoying in certain sections. I have no idea how hard it is to code in a pause button for the engine you're using, but it'd definitely come in handy.

In spite of all that, overall, this is a pretty great game. The level design, making use of the key-and-keyhole concept, sure gave me an awesome sense of discovery and accomplishment whenever I managed to find something new, and the overall level design is action packed and quite challenging.

At the end of the second level, a text appears saying "END OF THE DEMO", indicating that you plan to continue this... I'd love to see a finished product of this, with its flaws ironed out, because this is very good!

Pipeweed responds:

Thank you for an in depth review. I will really consider finishing the product once i have some free time from my studies. I am not yet decided that will i boost developing this or contradiction first. Personally i prefer Puny Man as the game mechanics are closer to my liking :)

I will look in to the problems you mentioned and try to make it more enjoyable!

Thanks again!

argh! this is too tough. also no music. but you can always add that later. like how i did with my games. you can always change them. except with this game amker studios thing that always messes something up with new glitches i always happen to find. anyway this it a ight. you don't need sounds especially with the way they add file size to the game. you could always optionally download them from an outside source so that way the game will always be a small file size and it could download the music later on. its an awesome loophole which i only seen in a few flashes.

Pipeweed responds:

Try running the game with firefox, for some reason in chrome / ie the OGG music files are not supported, i will add the music in other formats in the next release.

This was a pretty neat pixel platformer! I like the oldskool style, though personally I do like the modern style of sprites even better, the smoother style, with less noticeable transitions with tiles, etc. But since you're going for emulating the style of old, it works well! Bit annoying how you jump higher when you speed up, since precision jumping is easier when you're standing still, but otherwise the game mechanics work well. And it's a wholesome adventure, with plenty of variation in sceneries and foes, nice work! Btw, also missing the music!

-cd-

Pipeweed responds:

Thank you! Let me know it the music is working now, i tried to fix the issue by adding the music in multiple formats. :)

Very very retro in the way. Controls feel a tad slippery but this is very solid stuff.

Pipeweed responds:

Thank you! Ill tidy up the controls a bit more then :) I am currently working on a water temple, there will be a small "over world" introduction to water before that.. i try to pus the level 2 out HERE during next week or so! I hope many of you will come back to test the progression out :) THANKS AGAIN!

Credits & Info

Views
5,084
Faves:
12
Votes
23
Score
3.10 / 5.00

Uploaded
Feb 5, 2015
2:23 PM EST