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The world still changing, every country have some government issue. The street was occupied, the screams are echoing in every corner. Bombs, shoots, Riot! What do we do now? Today is a game about manifestations, conflict. Because we need remember.

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its alright I guess I don't get what the point of fight just shove and protest fight never gets u anywhere asepet for no more moral

I like the idea of the game, but you should add more stuff, like, for instants, more actions and levels, so the player doesn't get bored too easily. Like I said, great idea, with a little more work, it will be a great game, keep up the good work m8.

HoytHoyGames responds:


No loading screen problem on this one! :) I like the idea, the introductory cutscene, stylish isometric design and basic gameplay... but personally I'd have preferred a strategy over a puzzle. If you know what you need to do to attain victory you'd be more compelled to try it. Anyway, interesting idea, and as with the other one it's a game that deals with the future; the world; conflict! All too seldomlyu used themes in games.


HoytHoyGames responds:

We made this game at Global game Jam, 48 hours.
We try make a simple game with a strong plot.

Thanks for playing!

Wasn't sure how to play, but once I figured it out it was way too easy. (just hit the bullhorn until moral is full then hit flag, rinse lather repeat.)

HoytHoyGames responds:

The Idea of Today is be a Puzzle. When the player understand how solve, is to easy finished the game.

This game was made in 48 hour, at Global Game Jam!

Thanks for playing!

Took a few tries to work out what the player is actually supposed to do (the ? description screen while helpful, does not offer any gameplay tips). Only managed to force the police back once by accident, so still cannot work out the winning mechanics (paper scissor stone? QTE? tower defence?).
That said, the game is fairly stylish in its art and ideas, but needs revisiting in sound and replayability.

HoytHoyGames responds:

We understand that is a little hard to get the controls of the game in the first time. The idea is the player try the tools that they have and see how it's working.
Like a Puzzle.
Thanks for playing!

Credits & Info

3.16 / 5.00

Feb 4, 2015
5:19 PM EST