Great game, it combines accomplished visual style with interesting gameplay and great omnipresent sense of humor :) Music is fitting too. Also not much in terms of gameplay, which is basically just a sequence of dice rolls, this game actually offers some challenging situations and different tactics to approach them. For example, the last mission I've performed was to deliver as much fuel as possible, so I ended up sacrificing my crew (which is not a counting resource) on every possible occasion and ended up with a full fuel tank and a single surviving crew member :) What I have also found interesting, was the resources and skills managing mechanics. Each one of your four main resources has it's specific applications and requires thoughtful handling in order to stay alive. Balancing out your captain's skills with those of your ship and commanding officers creates space for tactical decisions and additional replay ability.
I'm also very impressed with the variety of content - ships, characters, events and outcomes - for this prototype stage of development. For now I've played the game three times and the only thing that was becoming somewhat repetitive was events. Also since each of them has a wide variety of options and even wider variety of outcomes, this does not seem to be a problem.