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I'd remove the falling through the world.
And map shooting to left mouse down instead of up or click. It feels very weird and throws the timing of shooting off to have to have the mouse come up before the bullet is fired.
A little antialiasing wouldn't hurt either. Cram 4 pixels into every one and you'll be looking good.
oh and WASD being forward/backward/strafe and mouse for movement and aiming would make this feel right
I give you a star for the concept and music. But as the playability, format, and everything else, no go. I kept falling through the world, and only after reading the comments did I understand that I was supposed to shoot at my surroundings. It was very confusing.
The game has a fun idea to it. Shoot and destroy everything. I like this, but it could have so much more in my opinion, or if it had more, it would give off a better fun factor. But regardless still a fun play.
I would like to see some enemies, and possibly more guns! That would be killer and change the game-play for the better.
Your level design was alright, and so was your music but their should be an on/off music button.
Also, one problem I seen is that if you pause the game, and shoot a bunch of times at a given object, then un-pause the game, the object with then automatically show the damage that was taken during the pause. I don't know if this is really a big problem, but something you could possibly look into.
Above all good job, and can't wait to see the next one.
Une jouabilité catastrophique et des bugs... Des graphismes vraiment pas très jolis... Un bien belle déception que ce jeu. La musique est cependant bien sympa!
my video experience: https://www.youtube.com/watch?v=aWIf3_rNJY4
A fun game,but too much pixels when you destroy something.