00:00
00:00
Upgrade Your Account!

Hey! To start this decade right, we believe Newgrounds should be ad-free for EVERYONE. For this to work, we need people who have the means to become paying supporters. For just $3 per month or $25 for the year, you can help this happen and get some nice perks!

For the month of January we have disabled ads on all E-M content. We need 192 people to reach our January goal of 3,000 active supporters. If we hit that, we'll continue with a new goal in February!

Please check out our Supporter Upgrade and consider coming aboard!

Destructor2015

Share Collapse

High Scores

This board is currently empty.

Author Comments

Voxel based First Person Shooter created in Flash. This is an updated version (maintenance release) of the original game "Destructor" (2012).

OBJECTIVE:
Destroy the world as much as you can! Less voxels remaining means higher score/rank.
No enemies, no life bars, no bullets & time limits, just enjoy the shooting in the fully destructible environment. Be a Destructor!

INSTRUCTIONS:
Aim/Shoot: Left Mouse (or Ctrl)
Move: WSAD
View: QEZX/Arrow Keys
Jump: Space
Pause Game: Enter (You can submit your scores in the pause menu.)
Right Click(or long press): music on/off, on screen joysitck on/off

TIPS:
Use "portals" (holes) on the ground to go to higher place.

What's new:
1. Updated control, added on screen joystick for windows/android tablets.
2. Added newgrounds high score submission.
3. Added music by Ove Melaa.

Source Code & Credits:
http://bruce-lab.blogspot.com/2015/01/destructor-2015-updated-fps-game-based.html
For an updated version of the voxel engine - Bengine, used for the game:
http://bruce-lab.blogspot.sg/2015/01/first-demo-of-my-new-voxel-rendering.html

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

It's cool seeing something like this in flash but this game is really rough. No enemies, the turn speed is slow, I keep falling through the floor from what I guess are supposed to be shadows, the jump is short, and I can't even look up.

I'd remove the falling through the world.

And map shooting to left mouse down instead of up or click. It feels very weird and throws the timing of shooting off to have to have the mouse come up before the bullet is fired.

A little antialiasing wouldn't hurt either. Cram 4 pixels into every one and you'll be looking good.

oh and WASD being forward/backward/strafe and mouse for movement and aiming would make this feel right

I give you a star for the concept and music. But as the playability, format, and everything else, no go. I kept falling through the world, and only after reading the comments did I understand that I was supposed to shoot at my surroundings. It was very confusing.

Good start.

The game has a fun idea to it. Shoot and destroy everything. I like this, but it could have so much more in my opinion, or if it had more, it would give off a better fun factor. But regardless still a fun play.

I would like to see some enemies, and possibly more guns! That would be killer and change the game-play for the better.

Your level design was alright, and so was your music but their should be an on/off music button.

Also, one problem I seen is that if you pause the game, and shoot a bunch of times at a given object, then un-pause the game, the object with then automatically show the damage that was taken during the pause. I don't know if this is really a big problem, but something you could possibly look into.

Above all good job, and can't wait to see the next one.

3.5/5

-rebellyus

Une jouabilité catastrophique et des bugs... Des graphismes vraiment pas très jolis... Un bien belle déception que ce jeu. La musique est cependant bien sympa!

my video experience: https://www.youtube.com/watch?v=aWIf3_rNJY4