Those red blocks are something else and the game can be pretty hard but have to say it is a fun game that keeps you wanting more
~X~
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***Really small tweaks done***
Leaderboards soon! Sorry!
Use F to go FULLSCREEN! Recommended!
CONTROLS
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- Use LEFT and RIGHT to control the ball
- Use A and D to control the paddle
Collect BLUE DOTS and get to the PORTAL to increase your score.
Avoid SPIKES and RED DOTS.
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Made in a day, dont know how many hours.
Thanks to Nonsense Arts (Tomas and Nicolas) and ABA Games for the inspiration.
Those red blocks are something else and the game can be pretty hard but have to say it is a fun game that keeps you wanting more
~X~
There isn't really anything you can do to get more blue dots, so you might as well have just made the score increase based on how much time you're alive.
I don't get any points when I collect the blue dots. That's...not good. I think.
Overall, I think this could make for a great mobile game that would sell reasonably well.
Its main flaw is that it has unfair difficulty. By unfair I mean were the player doesn't feel its his/her fault. People complain about the red squares because the yellow one is too hard to control so not dying starts involving luck mostly and the player feels he/she lacks agency.
I think the yellow square should instantly move at a predefined speed instead of gradually accelerating. This allows you to change direction quickly and predictably and I think will work better for this kind of game.
http://www.emanueleferonato.com/2012/05/24/the-guide-to-implementing-2d-platformers/ (scroll down to "Acceleration") .
Another thing I noticed is that I end up not moving the platform at all. Maybe focusing on the platform, the yellow square and the red squares is too much, but with better controls I think it'll be possible to stay alive without having to move the platform, and moving the platform can become an emergency-only pro technique.
Also another thing that feels unfair is letting the character go off-screen. You can be hit by red squares and you can't see them. I think the main character should not be able to go-off screen.
Other than that, I think the basic gameplay elements are really fun.
Difficult to reach the portal as the red squares always kill you less than half-way in the air..all I can do is just stay on here long enough to collect the 10-minute medal then quit and go on to a different game..Get rid of the red squares and you'd have a challenging game..