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Moondo

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Medals

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10 points 5 Points

Getting started

Death! 5 Points

First one.

3 minutes of fun? 10 Points

Nice!

30 points 10 Points

Improving!

Portal 10 Points

Bonus score!

5 minutes playing! 25 Points

Thank you!

50 points 25 Points

Master!

70 points 25 Points

Moondo player!

100 points 50 Points

Moondo GOD!

Author Comments

***Really small tweaks done***


Leaderboards soon! Sorry!


Use F to go FULLSCREEN! Recommended!


CONTROLS
**************
- Use LEFT and RIGHT to control the ball
- Use A and D to control the paddle


Collect BLUE DOTS and get to the PORTAL to increase your score.


Avoid SPIKES and RED DOTS.


*************


Made in a day, dont know how many hours.


Thanks to Nonsense Arts (Tomas and Nicolas) and ABA Games for the inspiration.

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Those red blocks are something else and the game can be pretty hard but have to say it is a fun game that keeps you wanting more

~X~

There isn't really anything you can do to get more blue dots, so you might as well have just made the score increase based on how much time you're alive.

I don't get any points when I collect the blue dots. That's...not good. I think.

Overall, I think this could make for a great mobile game that would sell reasonably well.

Its main flaw is that it has unfair difficulty. By unfair I mean were the player doesn't feel its his/her fault. People complain about the red squares because the yellow one is too hard to control so not dying starts involving luck mostly and the player feels he/she lacks agency.
I think the yellow square should instantly move at a predefined speed instead of gradually accelerating. This allows you to change direction quickly and predictably and I think will work better for this kind of game.
http://www.emanueleferonato.com/2012/05/24/the-guide-to-implementing-2d-platformers/ (scroll down to "Acceleration") .

Another thing I noticed is that I end up not moving the platform at all. Maybe focusing on the platform, the yellow square and the red squares is too much, but with better controls I think it'll be possible to stay alive without having to move the platform, and moving the platform can become an emergency-only pro technique.

Also another thing that feels unfair is letting the character go off-screen. You can be hit by red squares and you can't see them. I think the main character should not be able to go-off screen.

Other than that, I think the basic gameplay elements are really fun.

Difficult to reach the portal as the red squares always kill you less than half-way in the air..all I can do is just stay on here long enough to collect the 10-minute medal then quit and go on to a different game..Get rid of the red squares and you'd have a challenging game..

Credits & Info

Views
12,261
Faves:
9
Votes
46
Score
2.90 / 5.00

Uploaded
Jan 20, 2015
9:47 PM EST