Great concept and art, but some of the features make it suffer. I really like the combination of incremental and gem-connect games, but some of the things make it hard to like.
Flair- while special graphical effects help give any casual game a completed feel, the ones you chose diminish visibility, which is a huge problem. Swirling gems, fluttering money, and a glaring spotlight all get in the way of the player getting to actually play. Other than that, the graphics are perfect.
Events- similar to the flair visibility issues, the events disrupt the game more than they add to it. The bad events stay on screen far too long, easily avoidable but a huge nuisance, often halting play while waiting for them to pass. The good events are barely there at all, I think I only ever touched one, and it was an accident. The wheel is a safe middle, but having to click on it makes it several times harder to get, which doesn't make sense since it's equally good and bad. The speed of the wheel is also an issue, since the time it takes actually makes it statistically worse. At this point, no events at all would make a better game.
Investments- I liked the visual cue of how smaller buildings means smaller investments, but scrambling them out of order on the map without clear signs as to their linear progression is a hassle, making us inspect each element just to find out what comes next.
Game Modes - I don't give a damn about leaderboards, and I find it difficult to believe that many people do. I just want to play it the way I'd like to: as an endless incremental, amassing unlimited wealth. So why should I play the game three or four times to get to that mode? It's a literal setback.
[EDIT: we've published the latest build. We've considerable slowed down the fly-by of boon events and boosted their frequency!]
norat, we appreciate your feedback!
Flair - So far, fans who love the flashiness form the majority. we'll continue to collect feedback on this aspect.
Events - Your view belongs to the majority. The speed of the good and bad events will be further tuned in the next update. As for the wheel event, time stops when you're playing it, so there is no penalty.
Investments - The so called 'scrambling' out is to present a more realistic layout of a little town. This is not a spreadsheet game like our close competitors.
Game Modes - BB is not *that* kind of game. The goal of this game, is to find out who has figured out the right strategy to reach the goal in the shortest amount of time. The player is encouraged to tune their strategies using the millionaire and billionaire modes. Once formulated, they can test it out with the higher modes. On the Game Center leaderboard, a player is able to reach Millionaire in 2.5 minutes. That beats our in-house best time of 5 minutes, and we're still trying to figure out how to achieve that.
We take into consideration your interest in an 'infinite wealth' game. We'll explore this territory in the future :)
Thanks for writing!