Great concept and art, but some of the features make it suffer. I really like the combination of incremental and gem-connect games, but some of the things make it hard to like.
Flair- while special graphical effects help give any casual game a completed feel, the ones you chose diminish visibility, which is a huge problem. Swirling gems, fluttering money, and a glaring spotlight all get in the way of the player getting to actually play. Other than that, the graphics are perfect.
Events- similar to the flair visibility issues, the events disrupt the game more than they add to it. The bad events stay on screen far too long, easily avoidable but a huge nuisance, often halting play while waiting for them to pass. The good events are barely there at all, I think I only ever touched one, and it was an accident. The wheel is a safe middle, but having to click on it makes it several times harder to get, which doesn't make sense since it's equally good and bad. The speed of the wheel is also an issue, since the time it takes actually makes it statistically worse. At this point, no events at all would make a better game.
Investments- I liked the visual cue of how smaller buildings means smaller investments, but scrambling them out of order on the map without clear signs as to their linear progression is a hassle, making us inspect each element just to find out what comes next.
Game Modes - I don't give a damn about leaderboards, and I find it difficult to believe that many people do. I just want to play it the way I'd like to: as an endless incremental, amassing unlimited wealth. So why should I play the game three or four times to get to that mode? It's a literal setback.