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King Dugan's Dungeon ep.3

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Alone in the Hiss 10 Points

Conquer Twelfth Level 2S1E without drinking the mimic potion

Amateur Delver 10 Points

Cleared the Ninth Level

Contract Exterminator 10 Points

Cleared the Eleventh Level

Entangled Hands 10 Points

Clear Tenth Level 1N1E without turning

Fledgling Smiter 10 Points

Cleared the Tenth Level

Forever Alone 10 Points

Conquer Tenth Level 1S without drinking the mimic potion

I'm a Professional! 10 Points

Cleared the Twelfth Level

Matricide 10 Points

Kill a roach queen while her eggs are growing

Sneaky 10 Points

Clear Eleventh Level 1S 2E in less than 150 moves

Tar Technician 10 Points

Clear all tar in any Eleventh Level room

The Ninja 10 Points

Clear a room with Evil Eyes without waking any of them

Clocking Like a Work 25 Points

Clear Ninth Level 3N 3E while stepping on each of the marked areas no more than once

Glued Sword 25 Points

Don't turn your sword while clearing Tenth Level 1S 1W

Locked Arms 25 Points

Don't rotate your sword in Tenth Level 1E

Mastery 25 Points

Master the hold

Working Like a Clock 25 Points

Clear Ninth Level 4N 3E while stepping on each of the marked areas no more than once

Post-mastery 50 Points

Post-master the hold

Silent Hunter 50 Points

Wake exactly one eye while clearing Twelfth Level 1S

Lord of the Snakes 100 Points

Conquer Twelfth Level 1S 2E without moving diagonally

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Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

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Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

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Author Comments

Beethro has managed to clear the dreaded living tar and truncate those serpents but in this job one should never feel too good about oneself...

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Beethro Budkin, fifth-generation professional dungeon exterminator, was hired by King Dugan to clear the king's multi-level dungeon of a large monster infestation. Beethro charges by the room, and as a professional, he is contract-bound to clear all the monsters from each and every room in the dungeon to get paid. The only weapon Beethro needs to do his job is a Really Big Sword(tm), which will defeat almost any monster in a single hit.

Your objective is to clear each level of King Dugan's Dungeon of monsters. This feat can be accomplished using only your Really Big Sword(tm) and your wits. Each room is a separate area that has to be cleared in a single session. Should you leave a room without completely clearing it, it will be restored to its initial state when you return.

Those brave enough can compete for the best score (least number of moves) in each room against other players. If you create an account on our forums and provide the CaravelNet details in the options menu (these can be retrieved on your forum profile), your scores will be submitted to the leaderboards. These will last for two weeks, unless you purchase a CaravelNet subscription, in which case your scores will be kept forever. If you do not type in the details, you will be only notified what place your score would've attained.

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What's with the yellow doors you can't get through on the tenth level?

Un jeu qui semble plein d'intéret mais qui peche quelque peu part un design austère et une jouabilité d'un autre temps. Cependant, c'est un jeu qui nécessite vraisemblablement du temps et de la pratique. Bien trop de temps pour une critique express du docteur pieuvre.

my video review: https://www.youtube.com/watch?v=6ocRKyQvxbs

It would be possible—indeed, not even difficult!—to catalog which bells activate which doors in order to beat several of the levels on the first floor. The question remains: why would one WANT to?
I have no patience for puzzles that obscure their solutions with cumbersome notation and tedious information sorting instead of (or in this case, in addition to, but that's beside the point) cleverness or complexity. It really is a shame that that's the first floor; I enjoyed the previous installments.

I have not played DROD before, back in the day like some people seem to.

This is a nice and tough puzzler. I usually think flash games are way too easy, but in this game I've so far only cleared a few of the non-tutorial rooms. My only gripe is that the sound is a little bit irritating; you might want to check out some other puzzle games to see what sort of music they used and what type of music works well, but that can be forgiven.

I'm not sure why people are complaining about the controls? You can customize them if you want by pressing Esc and redefining them. Or if you mean that you don't like only being able to swing your sword 45 degrees at a time... well, that's part of what makes this a puzzle game and not a hack 'n slash dungeon crawler.

Enjoyed this game like 10 years ago (when I got the shareware version), however a lot of things could be more modernized. I mean, this is literally the same art, sound and voice as the old shareware games. Didn't think they were great then, and especially not great now.

Controls could use some simplification too, no reason why this couldn't be played with WASD+Mouse if you added in some more contextual UI clues.

Credits & Info

Views
10,435
Faves:
16
Votes
25
Score
2.86 / 5.00

Uploaded
Jan 14, 2015
5:39 PM EST
Genre
Puzzles - Other
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