What's with the yellow doors you can't get through on the tenth level?
Un jeu qui semble plein d'intéret mais qui peche quelque peu part un design austère et une jouabilité d'un autre temps. Cependant, c'est un jeu qui nécessite vraisemblablement du temps et de la pratique. Bien trop de temps pour une critique express du docteur pieuvre.
my video review: https://www.youtube.com/watch?v=6ocRKyQvxbs
It would be possible—indeed, not even difficult!—to catalog which bells activate which doors in order to beat several of the levels on the first floor. The question remains: why would one WANT to?
I have no patience for puzzles that obscure their solutions with cumbersome notation and tedious information sorting instead of (or in this case, in addition to, but that's beside the point) cleverness or complexity. It really is a shame that that's the first floor; I enjoyed the previous installments.
I have not played DROD before, back in the day like some people seem to.
This is a nice and tough puzzler. I usually think flash games are way too easy, but in this game I've so far only cleared a few of the non-tutorial rooms. My only gripe is that the sound is a little bit irritating; you might want to check out some other puzzle games to see what sort of music they used and what type of music works well, but that can be forgiven.
I'm not sure why people are complaining about the controls? You can customize them if you want by pressing Esc and redefining them. Or if you mean that you don't like only being able to swing your sword 45 degrees at a time... well, that's part of what makes this a puzzle game and not a hack 'n slash dungeon crawler.
Enjoyed this game like 10 years ago (when I got the shareware version), however a lot of things could be more modernized. I mean, this is literally the same art, sound and voice as the old shareware games. Didn't think they were great then, and especially not great now.
Controls could use some simplification too, no reason why this couldn't be played with WASD+Mouse if you added in some more contextual UI clues.