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Nothing You Have Done.

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NYHDDSP explores of societal addiction to praise through levels peppered with 19th century anatomy and curiously odd poetry.

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You should have had yurgenburgen as your artist.

Interesting. I like this game. It is very creative and unique. It looks like you had fun making this. I do have a couple suggestions, though. I think that the word, "yer" is overused here, so maybe take that out. It would also be good if there was an explanation of the creatures in the background. It is a little bit hard to figure out, but it is overall pretty good.

heliopod responds:

Some great points. And I'm glad you liked the game, or at least enjoyed the creative aspects. I agree with the Yer, it is something that might be too flippant, too often. Thanks again!

Oh my god... This is sooo brainwashing and psychedelic, I just can't can't can't...

But that's right: you did well on a VERY strange game. Probably, the strangest one I've ever seen across NewGrounds :) (think I'll replay it once again asap)))

heliopod responds:

Hey! Very cool of you to play my game again and again! If you liked this, you should check out some of my other work at digitalcreatures.net and do share with anyone and everyone, everywhere!

So I reached the 'jump your brain out' level, and I jumped to the left and right out of the picture, down and down and off the screen, and nothing happened. :/ Up till that point it was an interesting venture though, a collage of imagery and at fir4st inspiring words that overtime seemed to turn monotone and meaningless. I liked the score level, the high jumps, the places that felt like progress, the explosions and the gongggg sound effects (what impact!), not so much the slow walks and falls. But it was an interesting voyage till the end I reached! And if you somehow do fall of the screen it seems you can at least right click, get something in the middle, go back a few levels and right click your way back to the final fall. Interesting work!


heliopod responds:

Yeah....sadly that glitch seems to be catching heaps of other players. It is certainly something I need to fix. And I agree with you about the score level, it really is my favorite. Glad you found the work interesting!

Seems interesting though I came across a glitch on the level that wants you to move fast; you can keep moving right off the platform until you begin falling and eventually, the character falls out of range of the screen, leaving only a blank tannish screen.

It's very linear in that you can't even die or mess up (the path is completely set) so takes away from the game aspect and does make it feel more like an interactive movie, however, the message of the game is what really makes it stand out as I've yet to come across a game or movie for that matter that address this concept of praise. I applaud you and wish to encourage you to keep making games. (though I do have some suggestions)
- Try experimenting, especially with player interaction in the game. I could imagine this game being taken in a direction where there are different things a player can do in each level, but it always brings them to the same place (just like an addition).
- the eeriness of the game, especially in the strange things you included like the things that follow the character around, would be a good in creating a unique horror game. If you haven't played Gyossait or Vox Populi Vox Dei, check them out; you may like the interesting elements that are included in them.

heliopod responds:

Thanks for the suggestions Plasmarift. I think you are exactly right, it could use more non-linear and branching interactive directions. You might like some of my less linear work... digitalcreatures.net
Do spread to anyone and everyone. How do works make it to the front page by the way?

Credits & Info

4.19 / 5.00

Dec 28, 2014
1:01 AM EST
  • Daily 3rd Place December 29, 2014