Pretty nice. Item placement seems good and the puzzles were clever, but again, some things don't make sense. Why would the owner of the cabin hide a pair of shoes in a box which can only be opened with the specific number of lights for each color on the Christmas tree (and two combinations of previously said colors, although I thought the last one was pink instead of purple), why would the owner have an imprint of the front door's key put on the painting on the fireplace, why would the owner have his/her wallet (plus locker key) thrown over a gap that requires a makeshift bridge, why does the owner own a place where rope-climbing is required to get out (also makes me wonder how the protagonist and friends got in without climbing down first), and why would the owner have a bag tied in such a way that a knife would be required to open it? All seem a bit silly and/or illogical to me, especially compared to the knife for the snowman's nose (that one, at least, can be played off as a prank and/or creativity). Asides from that, the puzzles were pretty clever and witty, the story is good, and the game is nice overall. Good job!
The box took me ages to figure out and the can you really make a key with soap
well, at least I can click play and it work now! ;) Although I can't access the inventory because it's cut off along with the rest of the outer edges of the play screen- you only see bits of the H button and the other one on the right. not a problem with any of the other games I've played on ehre... ;O scaling issue? but I can't find anything on the internet about it. ARGH.
That was excellent. And very hard for me.
It took me some time to think about what to do with the items collected. The first thing that came to my mind was creating a key to open the door. Next, I had to search for gears to climb up a cliff. This sounded challenging, but I smashed it. c:
Graphics are nice as always.