Magic Masks

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This game was concepted and created in 7 weeks by a small and dedicated team of student devs at the School of Game Development @ Academy of Art University.

Magic Masks is a strategy game where the player gains different powers by changing masks throughout the game. Push Blocks, Make your own blocks, and blow stuff up to solve the puzzles and travel through the four seasons throughout eight levels.

Credits :

Programming & Level Design :
Richard Dickerson
Fred Lin

2D & 3D Art:
Haoyu Zhang
Yulong Tobby Tao
Shwetank Shukla

Music & Sound:
Deanna Tyndall
Lily Jarvis
Matthew Baca

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Another nice game with a 7 week deadline! Starting to wonder why it's 7 weeks specifically? A pretty creative idea; great gameplay to go with it. Keep up the good work!


MagicMasks responds:

Thanks for the feedback! As far as the seven week goes, it's because we do two projects throughout the semester which is 15 weeks long. Besides that, I believe anywhere from 5-10 weeks is a good amount of time to gauge whether a prototype is worth moving into full production.

love it. it's different good graphics and reminds me of majora's mask all its missing is a story line

Graphics are quite good. Reminds me of Gex.

Well designed and very creative!

Cool man ! Good job!

Credits & Info

3.87 / 5.00

Dec 18, 2014
5:34 PM EST
Adventure - Other