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It pukes and dies. The end.
Its a random 16 second stop motion clip to test out a camera.
Is that thing going to be in the new Pokémon game?
Yeah, its called Claygon. Its a dragon type ( ͡° ͜ʖ ͡°)
well, this was a good stop-motion animation for a random short film....
what camera did you used, what was your FPS, and what program did you used for this?
im quite interested in this, so any tips would help me alot.
as for the movie, your ''dragon'' might have been odd, but he looked kinda funny/cute, and the movie despite it being too short, was pretty OK for a small movie....
next time tho, add some story going on, or if you like random stuff, add more funny situations in it.
It's always good to see claymation on Newgrounds. In my opinion there isn't enough people trying to create using this medium. Possibly because they are put off by the amount of effort that it can take to produce something half decent. So, hats off for giving it a try.
Firstly, I think that more time could have been spent on creating the character. Maybe more then one colour would have been a nice and also little details such as markings on the wings (?), seeing as they didn't need to be moved in the clip making me feel that you could have taken the opportunity to make them look good without ruining them between frames.
The character movements are quite flowing and well done up until around 00:10 where I have no idea really what it is you are trying to get him to do. Is he meant to be covering his mouth, about to vomit? It looks like he's doing a little dance. It also would have been funnier to have him fall quicker at the end.
The only other thing that I picked up on was the lighting. Make sure in future you use fixed lighting like a lamp so that the light levels stay the same through out the clip no matter how long it takes to produce.
It's a hard medium to master and I know that you stated in the author comments that you made it to "test out a camera" but I think it's not a bad attempt for a first go.
I guess, in my opinion, claymation doesn't look as appealing as flash animations nowadays. Efforts aren't that much recognized especially when the end results aren't that good.
I must admit, the character design and the entire animation itself is half - butt. I just put a slab of clay at the back and didn't give much attention to it thinking that its going to be off camera most of the time. As for the color, maybe I would have added something if I had other colors for the clay but sadly, I didn't.
I personally think the timing and framing sucks too, I had that huge frame gap cause I knocked the model over by accident and was too lazy to start the entire thing over. I also tipped my light over a lot of times. I'll make sure to be careful of my light source next time.
I didn't like it. Why was there only music? Why did the dragon barf? Why is the dragon white(No racism jokes intended)? Why is the animation putting more emphasis on the stop in stop-motion more then Rankin-Bass specials? Why is the framing inconsistant? I've done random things before, but I try to have something in it.
Apologies for the poor animation quality. This work was actually never supposed to be posted but I thought its still something so I did it anyway. Like I said, my actual purpose was just to test my old camera. I wasn't really focusing on the animation or what happens in it. Although I must say that I did try to make it look nice, but the half buttly made model just kept falling apart haha. Hopefully that explains the huge suckish frame gaps. I hope you stick around to give me more critiques on stop - motion in the future and see if I've yet to improve.
It was alright but the video should be longer tho.
Fernando accepts a difficult mission from a suspicious guy who buys him some yoghurt.
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