ALWAYS SCAN FOR MATCHES FROM TOP TO BOTTOM. Anything else leads to moves that are lined up to be multiple simultaneous matches, only to find--"NOPE! Due to a bad scanning algorithm, the bottom matches pull the legs out from under the top, and those matches never get recorded, or only get recorded as a partial match of 2 when it was lined up to be 3."
Or at the very least, check for all matches that exist at a given time, and perform them _before actually shifting the grid down_ to occupy the removed spaces. The animation procedure that gets shown for multiple matches performed in a single step is extremely vague.
Other than that, the multiple game types all havetheir purpose, and the shrink from a 6x6 grid in the last version to 5x5 here makes even the "free play" game take a more reasonable amount of time.
The game has some potential. Consider making it compatible with phones. Also an overhaul of the whole interface would help make it look more professional. Try enlisting the help of an illustrator. Add some music too.
thank you for your proposals i will consider them if i make a new version of the game.
Very interesting. With proper (not minimalist) graphics and sounds this could become as good as any bejeweled game.
thank you for your input.
Nice idea, doesn't need a storyline, simple graphics, just keep going!
great that you like it.