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Hexa Shift

rated 3.17 / 5 stars
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Strategy - Other

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Credits & Info

Dec 12, 2014 | 11:19 AM EST

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22 Pointer 5 Points Reach a hexagon value of 22 points.
Score 850 5 Points Score 850 points or more.
23 Pointer 10 Points Reach a hexagon value of 23 points.
Score 900 10 Points Score 900 points or more.
24 Pointer 25 Points Reach a hexagon value of 24 points.
Score 950 25 Points Score 950 points or more.
25 Pointer 50 Points Reach a hexagon value of 25 points.
Score 1000 50 Points Score 1000 points or more.

Author Comments

Take over hexagons by placing higher valued hexagons next to them, play against up to three computer controlled opponents in this basic strategy game.



Rated 2.5 / 5 stars

It's simple and I'm a big fan of simple games. However, as many people have stated already the random element of the tiles make hard to create a effective strategy. This also makes getting the point medals exceedingly difficult. Personally I like the challenge.


Rated 2 / 5 stars

I don't agree that the randomness gets in the way of strategy - games with random elements can still be strategic. But I think the sheer size of the board makes it overwhelming. It's very hard to see how your first few moves are going to affect the endgame. A 10 or 15 tile board, maybe even just 5 tiles, could make for an interesting puzzle, since you could actually think several moves ahead.


Rated 2.5 / 5 stars

There's a major problem with your power being random every turn. There's practically no strategy left. If players could manage their flow of power (bide their time vs. more points right now) it would actually be fun.

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Rated 3.5 / 5 stars

Yeah, the whole random thing is kind of awkward. Maybe it could work better if it was sorta like Risk; holding contiguous areas yields a higher chance of getting 17 or higher, or something.

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Rated 4 / 5 stars

Tried and tried and tried. Got me a little 850 medal, but hey, only 3 people have, so maybe strategy and being a 'number nut' aren't going to get you at 1000 medal anytime soon with random numbers. Statistician in me tells me getting 10% better is going to unlikely unless that luck was very well timed. Stars; some vague reasons: I like hexagons and numbers though, and it works just fine. The AI can't compete worth a darn though.

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