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Finest Hour

rated 2.51 / 5 stars
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Action - Shooter - Multidirectional

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Credits & Info

Dec 9, 2014 | 9:32 AM EST

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Author Comments

Finest Hour is a Space themed top-down shooter game. Your ship has been caught in the middle of a warzone and gets shot down by aliens, defend your ship until help arrives!



Rated 3 / 5 stars

Must be a super developed planet where the ship crashed. There bullets are able to fly circles, no way to dodge them. Furthermore all enemies have a poison touch for the ship. They destroyed it while just walking by as i run away from them. After wave 8 i recognized a slowdown. are you sure you release the unused objects and instances ? seemed like they would add up.

i guess it's one of your first games though it's ok so far. but make the bullets dodge-able in your next version and the enemy should EITHER follow the player OR attack the ship.

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Krevzz responds:

We made the enemies bullets homing as otherwise gunner's were too easy to dodge, as for the ship damage we added the gunners in at a later stage which broke my shield code, so i made a code for all mobs that damages the shield/ship on collision to avoid this :P

I did have more mobs spawn after wave 10, which halved the FPS so thats why i took some out and added the 'Supercharged' versions, i had tested it on multiple PCs but it didn't slow down for me, ill look into it.

Thanks you and thanks for the feedback :D


Rated 5 / 5 stars

It's great ! Love it !

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Rated 1.5 / 5 stars

Nothing super spectacular. A few suggestions, the button to read messages and the button to shoot should not be the same button. I kept getting these pop up messages and couldn't read them because I'm too busy trying to kill the aliens. Also, an upgrade system would definitely make the game more enjoyable. The enemy design was okay but there should have been different types of enemies.

One more thing, I don't know why this happened but when I clicked play again four guys showed up on the stage and then no more showed up so I was permanently stuck there.

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Krevzz responds:

Thanks i hadn't though of that, an upgrade system was considered but we didn't have time as we needed to get it released, we did have one more type added but the animations and codes of it was a bit buggy towards the end so we scrapped it.

Oh.. that's weird ill look into it, thanks! :)