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One Screen For Worlds

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Update #3:
Fixed the glitch where you could not pass level 4, which was due to a collision error, where I tried to make the character glitch through the wall, if he stayed in that on spot for too long! :\ :]
Fixed bug where the levels would not reset when you win, unless you pressed 'R'.
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Update #2:
This game was made for LD31: http://ludumdare.com/compo/

Vote on my Ludum Dare entry here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=32791
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Update #1:
Not based off I Wanna Be the Guy

Any wrong movements, and you're sure to glitch through the walls = death! >:D
Any wrong movements, and you're sure to glitch through the walls = death! >:D
Any wrong movements, and you're sure to glitch through the walls = death! >:D
Any wrong movements, and you're sure to glitch through the walls = death! >:D
Any wrong movements, and you're sure to glitch through the walls = death! >:D
Any wrong movements, and you're sure to glitch through the walls = death! >:D

You are meant to glitch through walls when you move incorrectly. You can also use that to your advantage to win.
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Update #0:
Help:
W - Jump
A - Left
D - Right
R - Restart
N - Next level
Reach each new door to advance in level.
Collect gems on the way.
Any wrong movements, and you're sure to glitch through the walls = death! >:D

About:
This game was made by Danidre14 in 48 hours, for the Ludum Dare Jam with the theme: Entire Game On One Screen (I started this one day late).

This fast-paced, puzzle solving, path guessing, nerve wrecking sequence game is enough to let you raise of your seat, in both excitement, and rage!
Take your step into these despicable levels, not knowing of when nature would ambush you, or when you'd ambush it. Staying in time with the sequence will prevent you from ending up in a lot of bugs or restarting, but some may want to use that to their advantage.
Test your patience and skill, by collecting as much gems as possible per level.
Note: All levels are beat-able.

Music:
Main Menu Music: Chipzel - We Knew
Level 1 Music: Chipzel - Hello Earth
Level 2 Music: Chipzel - Focus
Level 3 Music: Chipzel - Can't Stop Us
Level 4 Music: Chipzel - Her Heart
Level 5 Music: Chipzel - To the Sky
Game Beat Music: Raiden III - Passing Pleasures

Credits:
Artwork - Danidre14
Animations - Danidre14
Programming - Danidre14
Sound Effects - Danidre14

Update:
Added Easy, Normal, and Hard difficulties.

Play the game on my website: http://danidre14.wix.com/danidre14#!one-screen-for-worlds/c1ux6

Log in / sign up to vote & review!

The idea is solid, but it would help if the collision wasn't all that wonky.

It had potential, until I got to level 4. I get stuck if I try to even move left/right. You can't jump unless you wanna go directly into spikes, and there is no down button. I walk to the left about 5 steps, hit an invisible wall, and realize that I'm a sitting duck for the horizontal spikes. When I try to retreat, I am blocked by another invisible wall which leads to my death. Can't even get to the lower part of the level.

danidre14 responds:

Why did't you press r to restart the level?
Remember in the instructions: Any wrong move will cause the player to stick = death!? Didn't you read that? Thank you very much for your feedback though! :D

Seems like a rip-off of I Wanna Be The Guy. Also, most spots are unnecesarilly used by sand-looking tiles.

danidre14 responds:

Only level 1 has content from I Wanna Be the Guy. Everything else is random.

Sorry if I could not reach your requirements. :\

Credits & Info

Views
3,331
Faves:
2
Votes
10
Score
3.53 / 5.00

Uploaded
Dec 8, 2014
11:11 PM EST