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A Place in Space

Score:
rated 3.55 / 5 stars
Views:
11,045 Views
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Genre:
Action - Shooter - Fixed
Tags:
shoot
aliens
dungeon
scoring

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Credits & Info

Uploaded
Dec 8, 2014 | 4:47 PM EST

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  • Ludum Dare 31
    Ludum Dare 31 Games with the theme, "Entire Game on One Screen."

Author Comments

Created in 48 hours for Ludum Dare 31, with the theme "Entire Game On One Screen."

Move from room to room, kill aliens, collect powerups, kill more aliens, and eventually die.

You can find Ludum Dare page for the game right here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=772

Reviews


gs2gs2

Rated 2.5 / 5 stars

The style is really good, I really like the music
But the gameplay it's repetitive and after a while it gets boring and tedious, and I swear to God I'm gonna get sick everytime I get the machine gun becaus everytime you shoot the screen kinda flashes and moves.
5/10 for the effort.
Sorry for bad english



howieantoniohowieantonio

Rated 5 / 5 stars

really love this game,, love the music ,, style,, and its really fun



dickbuttmandickbuttman

Rated 2 / 5 stars

After a few minutes, I realized the game is just going to keep repeating, only becoming slightly more difficult. There was no reason for me to continue playing. Even some dialogue would've been enough to keep me going. Good controls but nothing new.



starmengamesstarmengames

Rated 4.5 / 5 stars

I really wish the running animation was better, because aside from that this game is visually SO STRONG. The colour separation when you shoot and the enemy animations and the way the space changes is all elegant as hell and I love it.

Game also just feels really, really good. The little bit of knockback combined with the colour separation stuff just makes it feel really, really nice. Great job.

Also one of the best implementations of the "Entire Game On One Screen" theme that I've seen.



Digi7Digi7

Rated 3.5 / 5 stars

Elegant, simple, atmospheric and visceral. It reminded me of Beserk. I'm also a huge sucker for low-fi effects. A very creative solution for dungeon structure too. I can see something like this being developed further into some interesting places, if you feel so inclined.


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