-Place turrets with "3" surrounding the enemies zone.
- If you are getting hit several times get hooked with RIGHT MOUSE BUTTON to any ship or Pteradon to get of to a more calm area.
It would be cool if it wasn't so broken.
Thanks for the feedback. What can I change to make it less broken?
This game has a very chaotic and cluttered enviornment. The grappling physics also needs work. But a great game with great potential. Keep it up!
Thanks, I'm guessing the clutter is the grappling blocks themselves - they serve a dual purpose of giving the player grapple points as well as providing some obstacles/cover for the flying/shooting. Not sure how to reduce the grappling blocks/clutter without impacting the above points.
>The grappling physics also needs work
I've heard this point from others, does it need to be faster or how would you better describe what needs changing with the grappling?
Well, thusfar the most complex and coherent use of Unity I've seen on the site, but still half of this I have no idea what's going on or what--if anything--I'm accomplishing other than boosting towards and firing mostly fruitlessly at ships that are randomly flying around.
Thanks for the playtest, rating and review. In the instructions that are first displayed when the game starts and on the game webpage is the below text describing the current gameplay goal. Let me know how you would better present the current below goal to the player or other gameplay goals that might be fun for the game. thanks, garcia1968
Green glowing boxes are 'cores' which ships will gather and exhaust, flashing red when close to exhausted.
Game goal is to defend these green cores from being taken and exhausted.
When all cores are gone, game restarts.