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—————— CONTROLS ——————
[ARROWS] / [WASD] - Move
[P] - Pause
[R] - Restart
——————— ABOUT ———————
"Help the knights cross the river. Drown the villainous vikings!"
Make three mistakes and it's game over. How many knights can you save?
——————— NOTES ———————
This game is a part of Mike Salyh's Game Bootcamp. Read more at www.gamebootcamp.com. This is also our first official Unity project. Huzzah, Break out the mutton and mead!
'Knight After Knight' is a modern take on the old Game 'n Watch classic Manhole.
Difficulty scatters off the fa wking roof once it hits a point that comes very short.
Wait a second no one programmed this game?
Ok so this game is good,, but I think it could be better if you put some efforts polishing it. There is nothing to do with the difficulty, if it becomes harder you just have to become better!
However I do agree with Krichotomy for the point that this game miss some little things.
but whatever! This game is what it is, and I accept it like it is!
My main criticism: It's a proven concept, but I think the balance is off. The difficulty starts too easy and quickly becomes too hard. How high my score goes depends a lot on just how lucky I am that run.
Other criticism: The platform lines up with the pits weirdly. Some of the sound effects seem a bit harsh or cheap as compared with the crowd sounds and the high quality music. It would be nice if there was a sound effect of a knight falling in a hole. (Are they falling into water? Maybe it should splash.)
Praise: I do like the graphics, and imma Step fan so of course I love the music. :P
Also, in this modern age we expect powerups and gold coins and explosions. Grin.
Demo of a narrative adventure platformer.
Explore the seaside town of Estivale, meet dozens of characters and track down a thief.
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