Animations were smooth overall, but the buttons during the short reaction times were way too small to click, making me restart many times to simply get over that one part of the scene. And aside from the weird (and unrealistic) ways of how your enemies die, I'm curious-did you follow the rules of physics? Because I don't think a hook can be used well from a higher building? I find jumping a better option...just my take. Not bad music, by the way.