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Box

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Navigate three-dimensional space squished into two dimensions, using your ability to build and destroy boxes. Beware falling statues and fireballs!

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CONTROLS
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(customizable)

Move :: LEFT and RIGHT Arrow Keys
Jump :: UP Arrow Key
Enter Door :: Any Key
Peek :: WASD
Direction :: Arrow Keys or WASD
Build/Destroy Boxes :: SPACEBAR
Restart :: R
Reset current face :: T

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CREDITS
==========================
Box is developed for CS 4154: Analytics-Driven Game Design, part of the Game Design Initiative at Cornell (GDIAC).

Professor: Erik Andersen

Programmers: Jeremy Cytryn, Renchu Song, Sam Chen, Will Peck

Artist/Designers: Kevin Ma, Natalie Diebold

Music: Brigid Choi

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It was a very creative idea for a game, so here is my review

Graphics: 5/5 I loved the retro design mixed in with the 3D cube gameplay, speaking of gameplay
Gameplay: 3/5 I liked the idea of the two-dimensional 3D cube, but it just didn't feel right, and at some moments it felt a bit disorienting
Story: None/5 The game was good, but I kept wondering why he's in the box
LVL Design: 5/5 I loved the levels! they always made me think and, even though I don't do it often, thinking feels good for these kind of games

So, my overall score is: 13/20 The game was fun, some flaws in gameplay, but overall, its just a fun game!

nice concept!!!!!!!

great game!

Credits & Info

Views
5,016
Faves:
8
Votes
5
Score
3.80 / 5.00

Uploaded
Nov 18, 2014
11:19 AM EST