PLEASE READ!!! I took 45 minutes to write this and have important information you need to read!I'm not trying to be a hater and hurt your feelings in any way, but this feels like it's in it's Alpha stage. This game isn't ready for Newgrounds yet (I couldn't finish it because of a bug on the trampoline where I can't bounce high enough to continue, so I'm making this review off of the the beginning) , but after a lot of remodeling, this could be ready.
Gameplay: 1). Controls: The walking doesn't need to be changed. It's not slippery, which I adore. The mouse should have the right click make a quick camera turn, so you can easily turn around. I can't talk about K because of the bug, unless there was a pickup I missed. The jump on the other hand needs improvement. It goes way too high and is too slow, creating a floaty feel. Reverse that immediately, because it's important to the game. The level design may contribute to the jumping, so fix the level designs to fit to the usual kind of jump, one that feels like Mario's or Sonic's. Also, add a shadow effect to help guide the player onto thin platforms.
2). Level Design: Like I typed earlier, the level design needs improvement. The jumping problem needs to be addressed, so move the platforms closer to each other. In the first area, when jumping on the tree, the leaves got in the way, so either place them higher or make the character able to pass through them.
3). H.U.D: The font is a great color to contribute to the scenery. It can use a smaller font size, though.
4). A.I: The enemy A.I. is OK. Their chasing ability is a good idea, but this leads to them falling off platforms. You can lead them off the platforms, making the game easy. So, to fix this, enemies on platforms should have a set path and only attack the player when it crosses it's path. Enemies on open spaces, however, should target the player when it gets into a certain range of it.
5). Misc.: I don't know what the collectables do, yet, but the money should be hidden instead of placed on the necessary platforms. Also, it would be really cool if, instead of water killing you, you could swim and find different areas and collectables underwater, with an obvious breath count (but don't make the count happen too quickly and/or be too fast).
Sound: 1). Music: The music sounds alright. It would be better if it was longer and had more segments in it.
2). SFX: The sound effects are OK. The jump SFX could be changed to a grunt and the damage grunt could be different (still a grunt). Also, the enemies should have a "Hua" kind of sound when they attack.
3). Voice Acting: While there isn't any, it would be cool if there was.
Story: 1). Story: The story could have more depth to it, like why the pizza was stolen in the first place, or why he can't just order another or call 911.
2). Characters: The player character should have a name and backstory, like how he's just an ordinary guy watching the Super Bowl with his family until the enemies took his pizza, or something like that. Also, the enemies should have names and backstories.
Graphics: 1). Models: The houses in the beginning should have collectables in them so players don't waste their time by checking each one of them. The player and enemy models are good. Also, the water looks amazing.
2). Textures: They need major improvement. The textures on everything are blurry and stretch out, so that needs to be fixed. Also, the player character should have a different face.
Bugs/Glitches: Only 1 major bug found. In the 3rd area, the trampoline doesn't bounce the character high enough to get to the top.
Doing everything I suggested will take time, but the outcome will be amazing, and may even have 5 stars and be on the front page. Stick with this and try to do all of the things I mentioned. Also, thanks for reading this. So far, it took me 45 minutes to write this, so please take into consideration what to do. Good luck. ;) I will rate with stars once I'm able to finish the game.