It's a pretty overdone game style, but that being said, I enjoyed it. The accuracy was consistent throughout the levels with a decent bullet drop. The target movement when they get shot was pretty nice for basic physics/ragdoll style effects. I enjoyed the actual 'clang' of shooting a metal target and was surprised at the fluidity of movement.
For something basic as an early programming game, well done. Can't give it 5, but it's a nice little sim.
Because of the fact that I dont have to ADS (Aim Down Sight) to hit targets in the head or bullseye the targets, all because of the non-ADS crosshair, the fact that I have seen thousands of games like this one, and because Unity is not the best game maker out there for this type of game, I am giving it 1/5. No originality except for some of the art is different. sorry
if you are going to make a sniper game, it should at least have accurate targeting. you can have the cross-hairs right on a close target head and you will still not be given a headshot. when you aim high for the targets at a distance it seems to give inconsistent results as well.
cool game, save
Really good! I love the slowmo camera.