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Link Between Worlds 5 Points

Clear the first 5 levels!

Thanks! 5 Points

Check out the Credits Page!

Piggyback Joyride 10 Points

Clear levels 5-10!

Platform Parade 25 Points

Clear Levels 15-20!

Pressing Matters 25 Points

Clear levels 10-15!

Companion and Cubes 50 Points

Clear levels 20-25

Connected Worlds 100 Points

Clear every level!

Author Comments

Improved post-compo version of my Ludum Dare 30 entry. Theme: Connected Worlds. Check out the LD page here:

Two little friends want to reach the same destination, but there is just one problem: They live in completely different worlds! Help the partners reach the mutual goal by swapping between the red and blue world! They might not be able see each others worlds, but they can help each other out by serving as platforms or carrying each other over hazards.

Use WASD or Arrow Keys to move and jump, longer you hold jump the higher you go.
Use Spacebar to switch between the worlds
Press R to Restart current level
Press M to mute/unmute game
Press Esc to return to stage selection

While you are at it, check out my first iOS game Duke Dashington: https://itunes.apple.com/us/app/duke-dashington/id904740787?mt=8
also available for Android: https://play.google.com/store/apps/details?id=com.adventureislands.dukedashington&hl=en

Get the soundtrack from bandcamp:

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Brilliant game concept, and I had a lot of fun beating it. The controls aren't exactly the most responsive, however, and the platforming mechanics became especially frustrating on the last two levels.

Do you have to use Ad for adding medals? However Nice game!!
If somebody know, use the happy face.

A fantastic game that was made a considerably less fantastic experience thanks to the controls.

I loved the visuals, the music, the character design and I absolutely love how this nails the 16 Bit style where as so many retro inspired indie game try to emulate the retro style and fail

I loved pretty much everything...except for the keyboard controls which made a lot of the platforming in the later levels more frustrating than it needed to be as even the most obstinate PC elitist will tell you that a platformer needs gamepad support

I think with a handful more levels and gamepad support would make this a much better experience(plus I think this would fit right in with all the recent indie Dreamcast ports)

I love this game and it's mechanics. The animations and controls are very smooth.

Very nice game.