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hold 'E' or right-mouse click - grapple 'blocks'(large thin blocks on the field) or terrain
hold 'Space' while grappled to keep current grapple distance - combine with 'Boost' to circle around grapple point

left-mouse click - fire lasers/homing rockets - if ship hit will get a confirm 'beep'

1 - lasers
2 - rockets - for homing rockets will give a confirm 'beep' when player reticle is pointing at a target ship within range and will home in on target for 10 seconds before self-destructing.
3 - machine gun, close range
4 - place turret(max 5 at one time, available turrets indicated by Tx counter below aim, turrets destroyed after 1000 damage)
Mouse scroll - change weapon
WASD - move player on terrain
Left Shift - boost forward
C - toggle zoom
T - show score/best
Tab - toggle window cursor

Green glowing boxes are 'cores' which ships will gather and exhaust, flashing red when close to exhausted.

Game goal is to defend these green cores from being taken and exhausted for as many waves possible.

Free cores will return to core stations. When all cores are gone, game restarts.

Yellow glowing boxes - upgrade laser/rocket(1-5) - laser, gun more damage, rocket more damage+speed
Blue dashes below aim indicate weapon level(1-5)
Orange dashes below aim indicate ammo amount

Taking damage has a chance of weapon downgrades
ammo automatically regenerates, score points = shot damage

At the end of each wave, remaining ships are destroyed and a new wave of ships arrives. A new wave can also be started by destroying all ships.

Ships initially have shields which very slowly regenerate, once shields are down further damage is taken until the ship is destroyed.

Canyon level

Many thanks for the ratings and feedback on the game. Please post or pm or email(rangerfall2014@gmail.com) a message to be notified as further updates and content(weapons, levels, ships, etc) are added to the game or suggestions to improve the game.

If you are a 3d modeler and would like to develop/rig/animate models(ships, buildings, mechs, dinosaurs, etc) for the game, please send an email with links to your work.


Sound Design/Music by LE-SIUL

PC download version - larger screen resolutions, etc (download, unzip, click .exe file)




Vote 'yes' on steam to help get rangerfall greenlit/published on steam!

Project links

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controls dont work at all mouse doesn't stay in the game so can't play it pls fix looks like a great idea

garcia1968 responds:

Thanks for the notice. When the game first loads the mouse should allow you too look around and then right-click mouse or press 'E' while pointed at one of the tall thin blocks hanging in the air should start the grapple hook moving you.

If when the game loads and you can't look around using mouse, let me know, it might be some other issue? The 'tab' key should toggle between the visible mouse pointer(outside the game except for clicking on the edge-of-window buttons) and lookingin-game with the mouse(desktop mouse pointer hidden) .

See the PC download links below also, don't know if the install version might work differently than the browser version for you. Let me know if still stuck after reading/trying the above.

Coulda let us buy customized ships, or let us make our own ship and how powerful it is determines it's cost. Could do 1 v 1 battles too. Maybe add a move where you actually fly instead of using grapples too for real combat?

garcia1968 responds:

thanks for the feedback, I'd like to add more variety in the future and a regular space shooter/racer with flying is another game I'd like to try re-using some of the work here.

I could see its an alpha or beta of the game. The physics are very cool. Its funny because this is a spaceship game and its the best SPIDER MAN simulator EVER! There some cool scrypts for AI in some webs, for the ships. I try to kill the last yellow one but it takes me a lot of time and it only goes fowards in eternal loop. The sounds are fine, but the coulde be better. I guess that you have a lot in mine in the game than the sounds what is good. Keep up the good work.

Needs some improvement on the controls.
Build in tutorial would be nice.

garcia1968 responds:

Thanks for the feedback, I need to do a tutorial once I've fleshed out the game a bit more. Put some basic intro text as a placeholder for the moment.

Can you give more details on the control improvement you would like to see?


Credits & Info

2.30 / 5.00

Oct 7, 2014
10:04 AM EDT