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The Stitcher

rated 3.18 / 5 stars
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Credits & Info

Sep 24, 2014 | 6:41 AM EDT

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Author Comments

Controls are for both hands.
WASD or Arrows to move, rest you will find ingame.

Programming and Design by me.
Music by Jule Baetz.

Using the Flashpunk library

Thank you for playing



Rated 2 / 5 stars

I feel cheated.......after waiting for the excruciatingly slow dialogue and pieces of land to move...I am greeted with an abrupt ending. It made for an interesting concept though.


Rated 2 / 5 stars

I fell asleep and died trying to play this.


Rated 3.5 / 5 stars

got potential, but could have a bit more expansion and further polish.
the BGM is simple but nice though, fits the atmosphere of the game.

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Rated 4.5 / 5 stars

I like the idea of this game. I've played a lot of games like this, like Where We Remain, Get Home, The Day, to name a few. I really love this style of games, where the atmosphere is something totally new that you don't see anywhere else.

Someday if you expanded on this, it might turn into a big hit or something :D

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Christopf responds:

thank you =))


Rated 3.5 / 5 stars

Alrighty, first off, the speech speed is extremely slow, I would ask that you install a text speed button selection, or maybe text boxes in which you click to further the text.

I would also ask that you install a mute button, though I think you added a reasonable level for the audio, so for that I thank you.

I suggest removing or making the buildings smaller, as the obstruct you view, especially when you go to look for the special hemp. I would also suggest that the sliding ground be quicker, and sound a little more consistent, as the loop is really painful to the ears.

My major gripe with this game, is the ending. Or what seems like the ending, I really dislike that it ends with a picture of hemp, as it doesn't feel rewarding to do that tedious task to end with a hemp let alone not seeing how it helps the villagers.

I would much prefer an ending where you see the villagers cross the earth that you stitched, be it that they're escaping an action by mother earth, or something of the sorts, as then you feel like you were truly helpful and it would at least justify your actions.

Overall, nice graphic style, somewhat ok gameplay, the story is really appreciated (cause so many games don't have good stories), music is at good volume but the text speed and sound effects are somewhat annoying.

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Christopf responds:

Uh thanks for all that input! With the textspeed you may be right. An forward function like in the intro should be useful to different reading skills.
For the sound there is actually a mute function i just forgot to name it, i will update the description after this.
That with the rocks is part of the game meant to make it at least a little difficult since my gameplay idea was to this point not enough to make it an interesting puzzler.
And with the ending you are totally right too. But there wasnt more time for me to put in this game. But if i had more i would put it to this.

Thanks for all your kind words (: