i still say it feels like a step back from the open ended nature of Freeway Fury 2. not here, obviously, since i just now nabbed the badges, but wherever i played it first. trying to figure out the best sections to maximize score was part of the allure for me, besides the plethora of different stage area effects and figuring ways either around them or to power through them always, even with the motorcycle area, gave you a sort of charge that you don't get from this reiteration.
i think i appreciated the art and presentation of the last game better too. don't get me wrong, the in-game graphics and mechanics seem to be much more spot-on than they were in the last go, and the diagonal jumps don't give me anywhere near as much grief. plus, backwards diagonal jumps! it's about time! :D
about the only few other things i can say is that i found it strange that it awards the Boss Defeated medal before you actually jump on the ship and finish it off. i know it seems like a technicality, but just like in FF2, it is certainly possible to still screw it up in the time it takes to finish him off.
also, though at least you offered a few more points for it, those tanks rarely showed up enough in that one area as it is: took quite a few (i.e. several) restarts for a second to even show up at all, and i thought i was playing it pretty cool. maybe not. and that chopper seemed to take out the tank pretty dang quickly too. (although maybe it's just too damaged by the time i get it too the 2nd stretch. could be...) the rest of it was pretty easy or straight-forward. just thought i might mention those.