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Freeway Fury 3

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Boat 5 Points

Steal a speedboat.

Escaped Helicopter 5 Points

Escape from the helicopter.

Grind 5 Points

Grind against another vehicle.

Jet Jumper 5 Points

Jump between flying jet planes! Insane!!!

Jet Plane 5 Points

Hijack a jet plane?!

Jump 5 Points

Jump onto another vehicle!

Motorcycle 5 Points

Steal a motorcycle.

Oncoming 500 5 Points

Drive on the oncoming lane for 500 points.

Police Car 5 Points

Steal a police car.

Tank 5 Points

Steal a tank.

Close Escape 10 Points

Jump off a vehicle shortly before it explodes.

Fury 10 Points

Enter Fury Mode.

Jump x3 10 Points

Jump onto 3 vehicles in a row.

Oncoming 1500 10 Points

Drive on the oncoming lane for 1500 points.

Reversal 10 Points

Drive fast then jump on an oncoming vehicle.

Takedown 10 Points

Destroy another vehicle.

Tank Destroyed 10 Points

Destroy a tank (besides your own).

Jump x6 25 Points

Jump onto 6 vehicles in a row.

Oncoming 3000 25 Points

Drive on the oncoming lane for 3000 points.

Boss Defeated 50 Points

Defeat the final boss and save humanity!

Jump x8 50 Points

Jump onto 8 vehicles in a row.

Author Comments

You should know the drill by now: Drive, jump, steal vehicles and cause mayhem!

Freeway Fury 3 includes a new story, new vehicles, levels, bonuses and more!

NEW FEATURE: Rack up points quickly to enter FURY MODE. For a limited time your vehicle's nitro will be extra powerful, you can jump farther, and escape if your vehicle explodes!

Alternate controls (try changing keys if diagonals don't work): Hold Z, M or SPACE to stand on vehicle; Press arrow keys or WASD keys to jump; Press UP, X or N for nitro.

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nostalgia is hitting HARD

Ah the nostalgia...

i still say it feels like a step back from the open ended nature of Freeway Fury 2. not here, obviously, since i just now nabbed the badges, but wherever i played it first. trying to figure out the best sections to maximize score was part of the allure for me, besides the plethora of different stage area effects and figuring ways either around them or to power through them always, even with the motorcycle area, gave you a sort of charge that you don't get from this reiteration.

i think i appreciated the art and presentation of the last game better too. don't get me wrong, the in-game graphics and mechanics seem to be much more spot-on than they were in the last go, and the diagonal jumps don't give me anywhere near as much grief. plus, backwards diagonal jumps! it's about time! :D

about the only few other things i can say is that i found it strange that it awards the Boss Defeated medal before you actually jump on the ship and finish it off. i know it seems like a technicality, but just like in FF2, it is certainly possible to still screw it up in the time it takes to finish him off.

also, though at least you offered a few more points for it, those tanks rarely showed up enough in that one area as it is: took quite a few (i.e. several) restarts for a second to even show up at all, and i thought i was playing it pretty cool. maybe not. and that chopper seemed to take out the tank pretty dang quickly too. (although maybe it's just too damaged by the time i get it too the 2nd stretch. could be...) the rest of it was pretty easy or straight-forward. just thought i might mention those.

It's still a great game, but it has a slew of issues.

The graphics are the worst in the series so far. I understand that sometimes you have to sacrifice certain aspects for the game to play better, but they don't look good at all. I've seen worse, but still.

Also, the game feels watered down compared to Freeway Fury 2. That game was, at one point, my favourite flash game of all time because of how open it was. Seeing the series revert to a straight path is quite strange, but it works for this installment at least.

I absolutely hated the story though. In my opinion, the series shouldn't have one. Looking back at it, it's hardly any good. Despite these issues, it will always be a damn good game to play.

Who did the music for this game?

VascoF responds:

The music is by Matthew Pablo, link is in Credits.