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Dungeon Deadline Anni

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Armor Level 2 5 Points

Upgrade your Armor to level 2

Armor Level 3 5 Points

Upgrade your Armor to level 3

Speed Level 2 5 Points

Upgrade your Speed to level 2

Speed Level 3 5 Points

Upgrade your Speed to level 3

Weapon Level 2 5 Points

Upgrade your Weapon to level 2

Weapon Level 3 5 Points

Upgrade your Weapon to level 3

Armor Level 4 10 Points

Upgrade your Armor to level 4

Eye killed 10 Points

First flying Eye killed

Ghost Mage killed 10 Points

First Ghost Mage killed

Speed Level 4 10 Points

Upgrade your Speed to level 4

Weapon Level 4 10 Points

Upgrade your Weapon to level 4

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Dungeon Deadline has been made by Orni for Ludum Dare #27 End of August 2013. The game has been quite popular on Newgrounds and we wanna thank the NG community for that.

We have decided to put a 1st Anniversary Version with new levels and monsters out. We hope you will enter the deadline dungeons again and waste some of your time with the game.

Loot as much gold as you can within the 60 second deadline. Upgrade your weapon, armor and speed and finally face the evil Dragon.

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Controls:

- Arrow-Keys or W,S,A,D to move
- Click or Hold Left Mouse Button to Shoot
- Mouse to Aim

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Bug fixes and changes since first Version:

- Level jumping bug fixed
- Gameover bug fixed
- Dragon health bar added
- Dragon changes starting positions
- mute Sound
- GamerSafe Highscores added (updated version had Mochi Scores but Mochi is dead now)
- NG Medals
- new Enemies added
- "secret" passages and chambers in each level
- 2 heroes locked at start, complete the game with each hero to unlocked other heroes

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Dragon:

There have been complains that the Dragon is unbeatable. You can beat the Dragon with all 3 heroes. But if you do not have the nessesarry upgrades you will not be successful. You also need to figure out a tactic to beat it.
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Credits:

- Engine & inital Game by Orni: http://www.ludumdare.com/compo/author/orni/

- Level Design & inital Game by tnk: http://flavors.me/tnk

- Sprites & Graphics by Oryx(RTMG) : http://oryxdesignlab.com/

- Music by Landon Podbielski: http://www.wonthelp.info/highres.html

- Anniversary Version Level Design and Changes by Snakep: http://www.rpgthegame.com/dungeon-deadline-anniversary.php

----------------------------------------------------------------------------------------

NG Medals:

- Please note the most dfficult medal is to fully upgrade the armor, weapon and speed of a hero. Its possible but its not easy. You will need the Warrior to get this Medal. You also need to figure out the best path to collect the most money for each level.
----------------------------------------------------------------------------------------

Thank you NG community for supporting the initial game, hopefully you enjoy the new levels and enemies.

Log in / sign up to vote & review!

I liked the game's idea, but even after I got all of the weapon upgrades, I couldn't beat that dragon.
I tried several times, but the closest I've ever gotten is about three quarters of his health.
Sometimes I didn't even care about dodging, but that didn't help in the slightest.
If you could lower the health on the dragon, I'm sure this game would be a lot better.

snakep responds:

Hi,

thank you for your feedback.

If you have the right tactic you can beat the dragon.

cheers
J

Awesome game, although the first boss seems to be a bit too hard, or maybe I just suck. Anyway Great game keep up the good work!

snakep responds:

Hi,

thank you, great that you enjoy the game.

cheers
J

I have a Love/Hate relationship with this game. I favorited this game because i love it. The Graphics, the music, the fighting mechanics, upgrading.. its everything a dungeon crawler that ive been looking for... but the deadline part kills me. i dont like that i have to basically "Start over" on a new floor after 30 seconds of killing and collecting. i would enjoy it so much more if i could clear a lvl before continuing. How was i supposed to kill that dragon in 30 seconds while dodging and we both moving around? Maybe if i put all my money into Damage upgrades? but whats the fun in not being able to choose a different upgrade cause i HAVE to have my damage upgraded to full to even be able to get close to killing the dragon in 30 secs? This is an AMAZING game dont get me wrong, but my personal opinion is that it would be so much better if it gave more time to explore, not rush blindly shooting in every direction to get treasure for upgrades. Keep making games tho, im supporting u 100%

snakep responds:

Hi,

thank you for your feedback.

Iam just responsible for the level design, bugfixing and the release of the Anniversary Version. The first Version and the engine is from Orni and you can find the first version under "Dungeon Deadline" here on newgrounds.

Iam happy to consider your points. It would basically mean to throw the deadline concept away and move toward a more "classic" dungeon crawling concept. I will talk to Orni about that maybe its possible to release such a Version in the future.

The dragon is not easy but once you know the trick you can beat it rather fast with the archer and the mage. If you need help i can send you the link to the youtube video i made for the game. Feel free to send me a pm via newgrounds and ill send you the link.

cheers
J

hard at first but you get get the hang of it.

snakep responds:

Hi,

great that you like to play it, its quite moderate after some time.

cheers
J

While I do like the game itself for it's efforts to be something akin to 30 second hero with a timelimit to do each stage and the music and sound effects are okay, I can clearly tell that most of your sprites have been taken directly from Realm of the Mad God. While this normally wouldn't bother me too much, I actually feel that the sprite detail when used in this submission is just too small and as a result when considering the hitboxes of certain creatures, it affects your capability to hit them even with good aim. You practically have to predict movements of quite a few monsters to be able to land hits some times which punishes the player for not having perfect aim. Not a good thing to add when you have a strict time limit per stage. It's a good game so I'm going to give you a fair score but I think that different graphics and alterations of the hitboxes of enemies would do to improve the game.

snakep responds:

Hi,

thank you for your feedback. I will consider your proposal with the hitboxes.

The sprites are licensed from Oryx so there is no problem with that.

cheers
J

Credits & Info

Views
11,336
Faves:
16
Votes
29
Score
3.82 / 5.00

Uploaded
Sep 6, 2014
9:00 AM EDT