I like the use of wooden board or metal bar to reach items at distance.
Natural scenes are pleasant to look at while playing the game. It's just the sound effects, such as birds singing and water flowing, are too noisy. They don't fit in well with a quiet environment.
Thanks to the walk through. I totally missed the wall slots of the figurines after exploring different locations at least a few times.
Very good! I like the fact that there aren't arrows all over the place telling you where to go until you locate a hotspot. Wish I could have escaped with the gems, as a reward for all of my searching.
I liked it.
Some things I'd like to see in future games:
- Clearer images: the images were good, but some close-ups could really benefit from higher quality images.
- More puzzles: I liked that you needed to move iron bars to get around, and I'd like to more things like that.
- Thematic sense: the butterflies and ladybirds didn't make thematic sense to me. The bridge is really lonely and post-apocalyptic even, so what about keys and gears and the like? That would fit better. Also, the gate didn't look very imposing, so that might be something to put more work into.
-Photo real or not: I think it's hard to get the great quality a game like this needs, but if everything fits in seamlessly then this game will shine.
Overall, I had loads of fun. I think that if you tighten things up you'll have a real winner. Great job!
Thanks for the helpful review, we will try to improve these in the future!
Am I supposed to start with all the pieces?
This is again, an acceptably challenging game, but because I could not find the last block that is in the room right before you place all the gems in, I was not able to finish the game. I've checked everywhere (I believe so...) and I could not locate where its at. Otherwise good game ^=^ Keep up the good work EscapeFan.